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>> No.5608717 [View]
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5608717

>>5607051

Reading a 1995 PC Engine Fan magazine was so sad. The god damn Saturn and PlayStation have already been released, and we have this little system designed to compete with the god damn Famicom still chugging along.

Yeah, they were still releasing new games for it in 1995, including Sapphire. Famitsu and PC Engine Fan really hype up the "polygons" used in the game, like it means anything. You can clearly see they're feeling the pressure from the 32-bit consoles and even shit like Donkey Kong Country's "3D" graphics.

Then the mag hypes up the PC-FX like it's second coming of Jeshua. You just know that it's ill-fated and the console is going in the wrong direction as it's based around FMV and visual novels.

Then I got to thinking, what would a proper PCE follow up system be? And conceptually I can't see any different between it and what the Saturn and PS already did. If anything, the SS was the proper followup: 2D focus, gobbled up all the shmups, and dating sims, and rpgs that would have gone to the PCE follow up system.

Poor little PCE was doomed.

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