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>> No.1722478 [View]
File: 31 KB, 624x1652, cwilv.png [View same] [iqdb] [saucenao] [google]
1722478

new 200 minute mapping test build

http://temp-host.com/download.php?file=jg94ut

--

- complete roster. first build without the placeholder map. (i'll miss it, it took 200 minutes to make. (not really))

- all maps have titles, thanks to those of you who suggested them.

- map10 and map31 have music submitted by author

- map20 no longer has a death exit, since the following map gives you almost all your weapons back again immediately, i didn't see the point

- map06: replace 30s door with fast door + alcove switch (door can also be opened from inside)

- map26 (200minsofhell): add a way out of an otherwise inescapable lava death pit

- map07: if the tag667 platform rises too far due to the arachnotron death race condition, you can now press on it to lower it. this has a side effect that you can't just run past the arachnotrons and press the exit switch early (the switch platform was too small to prevent this, but surrounding it with special lines eats the keypresses...)

- several sound tunnels and monster teleporter holding areas hidden from automap

- yet more endless fiddling of the map order. i'm trying to balance several variables which contradict each other, i don't think i'll ever be completely happy with it.

--

stuff still to do, maybe:

- add at least 4 co-op and 4 dm starts to every level; currently 10 maps have co-op starts and only 1 has dm starts.

- find all the incorrectly-pegged door tracks, and fix them.

mostly full list of wad compiler edits: http://sprunge.us/WEOi

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