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/vr/ - Retro Games

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>> No.10718995 [View]
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10718995

>>10718805
I'm gonna second everything you just said.

4 is fucking kino and none of the grievances people have about it outweigh the positives. If someone enjoyed every other MGS game I can't see how they wouldn't like 4. It's not some radical departure, it's the same shit just dialed up to 11. And it's the conclusion to the story. Considering it's still not getting ported to anything anyone who has the chance to play it should while there's still some PS3's floating around

Portable OPs was really impressive when it got released and I liked it a lot, it just got mogged hard after the fact by Peace Walker. PW does pretty much everything it does but better. If anyone's interested in playing both portable games they should definitely play PO first just so it doesn't feel like a regression. Plus was just an expansion pack that didn't even have a real story mode

The thing I liked most about the Portable games is that they were actually designed as portable games with short, episodic missions instead of just being gimped versions of the PS2 games.

>> No.10496780 [View]
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10496780

>>10496668
>>10496670
You guys are kind of forgetting the part where Eva was his only support and she was going to help him escape and then complete the mission. He knew to go through the sewers because Eva told him about it. She snuck his gear out of Groznyj Grad. She gave him the C4. She drove the motorcycle during the chase and Shagohod fight. And she secured the WIG and was the only one who knew how to fly it.

He had plenty of incentive to keep her alive that had nothing to do with him having a hard-on for her. And it's not like he jumped in front of a bullet, he just bumped into Ocelot to throw off his shot and got unlucky. Although I kind of suspect Ocelot was waiting for him to interfere and it wasn't as accidental as it seemed. The whole incident brought the torture session to a halt and Ocelot wanted Snake alive as a diversion

>> No.10250194 [View]
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10250194

>>10247818
These little mini-cabinets were so fucking astounding back in the 80's. Arcade technology was still so new the fact that they could faithfully miniaturize it was impressive. Makes the pure ass that was the 2600 Pac-man port even more embarrassing in retrospect

I also remember them being stupid expensive but all vidya was back then. If you adjust for inflation we were paying just as much or more for this shit as ps5 games cost now which seems absurd for such simplistic games but at the time it felt like owning a piece of NASA tech or something. I miss the days when I could be genuinely blown away by technological advancement

>> No.9686989 [View]
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9686989

>>9686956
Well to be fair the pre-rendered backgrounds make it pretty obvious when there's an interactable object laying around because they look conspicuously separate from it but still, it's just nice that there's a lot of stuff laying around to interact with.

FYI, at first it might seem like the entire game is limited in scope to the steampunk city locale you start in but after a major plot point you leave the city and can start exploring the entire world. It's not all accessible at once but once you get the proper modes you can more or less explore freely

I hope you like it anon but it's almost impossible to predict anyone's response to it anymore. The game is such a monolithic entity in terms of its impact it it feels impossible to just see it for what it is anymore. It's just a fucking game in the end. I'm glad I'm old enough to have played it when it was first released and just absorbed it without the years of hype and criticism influencing my opinions pre-emptively.

>> No.9547004 [View]
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9547004

>>9544467
>>9544506
The controllable camera was a nice addition and since you could toggle between it and the "cinematic" one at any time there was no real downside. But I find it weird how many people have this completely erroneous impression that the vanilla MGS3 camera was some kind of major problem. It wasn't.

First of all, you have first-person view, binoculars and scoped weapons. You can see as far as you want in any direction at any time so if you're running into enemies who caught you off-guard it's because you're impatient and were just plowing straight ahead indiscriminately.

And secondly, the camera isn't a static overhead one like so many people incorrectly describe it, the zoom and angle chance according to the terrain and enemy location so you're almost always getting a pretty good view of whatever you need to be looking at. The fixed camera is actually much better to use in certain segments, like some of the parts where you're climbing the mountainside and it zooms way out to give you a full field of view that you can't get from a camera centered on snake. And even though the camera is "fixed" you can still use the right analog stick to move the frame around. The fixed camera in MGS3 is about as good as a fixed camera can be. I understand why people still wanted some more control but it wasn't really ever a problem

>> No.9517693 [DELETED]  [View]
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9517693

>>9517091
Yup, I enjoyed the shit out of 4 and 5. The retroactive screeching about 4 is especially ridiculous, it's an amazing fucking game.

I even liked Portable Ops. Peace Walker vastly improved on pretty much every aspect of it but for an early psp release it was pretty impressive. I liked the digital graphic novel style and it was the first MGS game to do the recruitment and team management thing

>> No.9157246 [View]
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9157246

>>9152290
Also unless I'm confusing my initial run with replays you have access to the mine launcher by this point and that's great if you get the enemies bunched up.

Call me a madlad but I also use it for >>9151175 . I fucking love the mine launcher

>> No.9020912 [View]
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9020912

>>9020598
>be me
>oldfag
>born right before the 80's
>Iived through the peak of post-industrial society
>will die right before shit completely collapses

sucks to be you zoomers

>> No.9007405 [View]
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9007405

>>9007296
>Revenge of Shinobi/ Super Shinobi; Not an arcade port.

The fact that it was an original game only made it cooler, though. Because we *did* remember Shinobi from the arcades and the fact that it was getting a sequel which looked just as good if not better definitely piqued everybody's interest

>Golden Axe: lacks details/ colours/ sounds of the arcade game, but still retains the large sprites, and does add some additional levels to make the game bigger. Two players as well. For a 1989 release, this would have been deemed as close enough.

nobody was autistic enough back then to care too much about the small details lost in the conversion, what mattered was that unlike a lot of NES arcade ports, you didn't immediately see that it was a gimped version of the original. Sure, there were nits to pick but in general it looked and played exactly the same which was astounding. Up to that point you just sort of expected a certain level of compromise in home versions, so it wasn't some begrudging "close enough" more like "holy shit I can barely tell the difference I have an arcade in my house awwww yisss"

source: am old, this is how we felt back then

>> No.8998021 [View]
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8998021

>>8997970
Yeah even on hard mode it's not that bad but Titan mode is just a bitch. You take so much damage from everything that those occasional hits which were survivable before become killers and that extra time you have to spend on each minotaur increases your chances of getting spiked exponentially. I went into it thinking it was going to be pretty doable and I got my ass handed to me multiple times instead

Of course the real bugger of Titan mode is the part where you have to protect the translator. No matter how good you are at keeping yourself alive that little shit dies so easily. That part is downright cruel. I had to watch youtube videos of some madlad from south america doing it with no upgrades just to convince myself I could do it. God damn that was hard.

>> No.8995262 [View]
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8995262

>>8995041
>It's fair to say most MGS fans feel the same way about David Hayter

Absolutely, although I didn't hate him being replaced by Kiefer as much as I thought I would. I kinda feel like they let Hayter go so HAM in 4 it was the perfect send-off and V was so much less dialogue-heavy the voiceover didn't matter as much. I'm much more upset about the whole "not finishing the game" thing

>> No.8985324 [View]
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8985324

>>8983156
Sounds theoretically possible but hard as fuck. I have to think that marathon stair run in particular would be brutal with minimal equipment

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