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/vr/ - Retro Games

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>> No.6863738 [View]
File: 634 KB, 220x165, blood (1997).gif [View same] [iqdb] [saucenao] [google]
6863738

DOOM THREAD / 90s FPS THREAD - Last thread >>6853996

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/HERETIC/HEXEN/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Thief, Deus Ex)
https://imgur.com/a/wWS8zXz
-Album of infographics with setup information and user-made content recommendations

Same thing, but in video format:
https://www.youtube.com/watch?v=ietb4JwaaXA
https://www.youtube.com/watch?v=CGj4gXyCzg0


IWADs and more (>6 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Downloads for various /vr/ shooters. (Includes Doom, Quake, Douk, Blood, and more)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA
More /vr/ shooters
https://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCac
Doom Shovelware
https://drive.google.com/open?id=1Xy-YDWytlEa2CS9rit-PUgcieh4MrGzR

Doom RPG series
https://mega.nz/#!Y7AjEawA!Ta2RQuOC235v0wQoLtVR7HJoN7bsiawkujSlq8A1Da4

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/yzwgaLp7

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
https://pastebin.com/5sKRiJzS
https://pastebin.com/aiEgdB3K

>> No.6854000 [View]
File: 634 KB, 220x165, Blood - Monolith (1997).gif [View same] [iqdb] [saucenao] [google]
6854000

=== UPCOMING PROJECT ===

450ml of /vr/ (for Blood)
Before the project officially begins, familiarize yourself with MAPEDIT:
https://archive.org/details/BloodMapedit
Optional discord for questions:
https://discord.gg/kNDW7m
Rules: >>6837387


=== NEWS ===
[9-9]Hideous destructor got updated: https://github.com/MatthewTheGlutton/HideousDestructor/releases/tag/v4.4.2b
So as Ugly as sin: https://github.com/caligari87/Ugly-as-Sin/releases/tag/v4.4.2b-1
and there is now a site to see all the addons done for Hideous destructor: https://accensi.gitlab.io/hdportal/index.html

[6-9] ROTT is getting an official source port for PC & consoles.
https://www.youtube.com/watch?v=QPFS99n4X2I

[6-9] La Tailor Girl got updated to 1.76b:
https://forum.zdoom.org/viewtopic.php?f=43&t=58343&p=1164495#p1164495

[6-9] anon's latest weapon mods, with contribution from VA anon. Developed and tested on GZD 4.4.2.
https://forum.zdoom.org/viewtopic.php?f=43&t=69764

[4-9] another reelism hotfix
https://forum.zdoom.org/viewtopic.php?f=19&t=68021&sid=ec89e909010e55642fa414584713b92c&start=210#p1164118

[3-9] Official Bethesda ports have been added to Steam, if you already own Doom you get it for free. You can still launch the DOS copy as well. Including many features, like DeHacked support:
https://slayersclub.bethesda.net/en/article/Cfuf9wL5enNxkx90hfJ21/doom-and-doom-ii-update-september-3

[8-29] Rtex.wad, a boom-compatible texture pack released
https://www.doomworld.com/forum/topic/116511-rtexwad-a-boom-compatible-texture-pack-made-using-house-items-as-inspiration/

[8-28] 2048 Units of /vr/ finally completed
Download: https://www.dropbox.com/s/j8yiuestrwfvmdh/2048unitsvr_v1.1.zip?dl=1
2048 Guns: https://www.dropbox.com/s/l51hgsqhcg2v99e/2048GUNS.zip?dl=1
DW Thread: https://www.doomworld.com/forum/topic/116497-2048-units-of-vr-boom-megawad-for-doom-ii/

=== PREVIOUS ===

https://pastebin.com/PZDkqABT

TO SUBMIT NEWS, REPLY TO THIS POST.

>> No.5230364 [DELETED]  [View]
File: 634 KB, 220x165, daffy shooting spree.gif [View same] [iqdb] [saucenao] [google]
5230364

>>5230319
>David Duke
Overrated IMHO, plus he is ignorant as to the true purpose of Christianity and Islam.
Furthermore, He is a hostile half-kike who got a nose trimming. He is slyly making excuses for the Kikes, claiming "its Zionism that's the problem!"

>> No.5202353 [View]
File: 634 KB, 220x165, Blood - Monolith (1997).gif [View same] [iqdb] [saucenao] [google]
5202353

>>5194757
>>5197178
Over the lips, through the gums, watch out tummy, here I come!

>> No.4958420 [View]
File: 634 KB, 220x165, Blood - Monolith (1997).gif [View same] [iqdb] [saucenao] [google]
4958420

>>4958378
There's some trial and error, but you really would get used to the ambushing and traps, you adjust to the mean streak of the game eventually.

>> No.4478198 [View]
File: 634 KB, 220x165, Blood - Monolith (1997).gif [View same] [iqdb] [saucenao] [google]
4478198

>>4477976
Because the game is a lot harsher and expects a lot out of you.
When the game was being developed, the devs regularly felt that the game was getting too easy, as they kept getting good at it, so they kept upping the ante.
There's also the bug in the original .exe where you actually take more damage on lower difficulties.

In short, Blood is a rather challenging game by design, and a bug actually makes easy mode harder. I think the challenge makes the game really fun, but it takes some getting used to.
A protip when guns starts blazing is to never stop moving, jump run and duck like a madman, it confuses the cultists and they have a hard time hitting you (running from cover to cover also works). You really don't want to be hit, because gunshots hurt like fuck in Blood.

>> No.4464954 [View]
File: 634 KB, 220x165, Blood - Monolith (1997).gif [View same] [iqdb] [saucenao] [google]
4464954

SON OF A BITCH MUST PAY

>> No.4167806 [View]
File: 634 KB, 220x165, Blood - Monolith (1997).gif [View same] [iqdb] [saucenao] [google]
4167806

SON OF A BITCH MUST PAY

>> No.1465469 [View]
File: 634 KB, 220x165, caleb.gif [View same] [iqdb] [saucenao] [google]
1465469

>>1465406
>genuinely good game
Gameplay wise, I found Shadow Warrior to be kind of bland and uninteresting. Sure, it had some cool stuff going for it, but I just didn't have fun playing it.

Duke Nukem 3D and Blood was so much more fun to play, and had much better humor.

>> No.1374351 [View]
File: 634 KB, 220x165, Cultist crowd control.gif [View same] [iqdb] [saucenao] [google]
1374351

>>1367325

You know what was an interesting kink about Blood's gameplay?

How smart and conservative you had to be with everything. Of course in all the other FPS during the time, there are moments where you had to be smart with what you got (especially in higher difficulties), but it's like ramped up in Blood, tenfold. Every weapon, every asset you owned had to be utilized in the most respective manner, nothing would truly be obsolete.

I don't even think Caleb was that much of a bullet sponge, compared to Duke or the Doomguy -- can't say much Shadow Warrior, though.

>> No.1353432 [View]
File: 634 KB, 220x165, 1387509064689.gif [View same] [iqdb] [saucenao] [google]
1353432

>>1353427
NOPE.

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