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>> No.1748452 [View]
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1748452

>>1748209
>You cannot have "balanced" status effects, it's never been done in a game that's turn based like this and probably never will.
You are so full of shit its coming out of your ears.

I'm so terribly sorry you're completely incapable of thinking beyond "hit things with bigger stat-sticks and hold your four healers' turns until the boss does its exploitable attack-cycle that sets everyone to critical HP and then heal out of it and wait for the cycle to repeat", because this is literally the only way you've ever made anything remotely threatening to a competent party.

And half the time you fuck -THAT- up and make them impossible to kill without very heavily abusing battle mechanics that limits everyone to the ONE TRUE WAY/CLASS to win. Fuck, your game is already like this. You can have all the ++ classes you want, but at the end of the day you better make damn sure you got all the buffs covered and no less than two healers because that's the only way to win. You cannot go without or you die, full-stop. Are you so fucking stubborn you fail to see how you're pigeon-holing players into only playing in certain parties to "win the game"?

I don't give a shit who you think you are. You can code in fucking BYOND, big goddamn deal. My eight-year old daughter can code in BYOND, she runs a Space Station 13 server. Any single poster in this thread with the drive and motivation could make a better FFR than you, hell, *I* could, because you're a fucking hack who knows fuck-all about designing, balancing, and pacing a videogame.

Fuck you, Holy Knight.

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