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>> No.10156806 [View]
File: 107 KB, 220x376, smallangrycultistnoises.gif [View same] [iqdb] [saucenao] [google]
10156806

>>10156795

>> No.9263681 [View]
File: 107 KB, 220x376, 1574565310053.gif [View same] [iqdb] [saucenao] [google]
9263681

>>9263674
I don't, i just get bored when I play it with what I find to be odd gameplay decisions. There's better mods for me now.

>> No.9235005 [View]
File: 107 KB, 220x376, siopear-blood[1].gif [View same] [iqdb] [saucenao] [google]
9235005

GEROXE BIBOX MALAX

>> No.9023630 [View]
File: 107 KB, 220x376, 1605146686930.gif [View same] [iqdb] [saucenao] [google]
9023630

>>9020606
I used to think the trial and error shit before I really learned how everything works. It always sounded like a cop out and memorization was the only way i got through my first LB and WD runs, but after a few months I was rarely dying in first playthroughs of stuff like death wish. It starts with memorization because you don't understand the mechanics, then eventually your understanding gives you the ability to not need to memorize anything. You don't have to be ashamed of a skill issue necessarily, just being unwilling to improve upon it.

>> No.7479228 [View]
File: 108 KB, 220x376, tenor[1].gif [View same] [iqdb] [saucenao] [google]
7479228

Now that I've started playing Blood I can finally join in on the cultistposting.

GEROXE BIBOX MALAX!

>> No.7459401 [SPOILER]  [View]
File: 108 KB, 220x376, 1614205257545.gif [View same] [iqdb] [saucenao] [google]
7459401

>>7459389
>I wish I could see what was so great about Blood.

>> No.7406194 [View]
File: 108 KB, 220x376, 1570595440284.gif [View same] [iqdb] [saucenao] [google]
7406194

>>7406183
It's nothing particularly quirky like the others, but it is worth mentioning that Blood is one of the first to have select enemies drop health on death.

>> No.7237415 [View]
File: 108 KB, 220x376, 1605146686930.gif [View same] [iqdb] [saucenao] [google]
7237415

>>7237412
Godspeed, you magnificent bastard.

>> No.7186725 [View]
File: 108 KB, 220x376, 1605146686930.gif [View same] [iqdb] [saucenao] [google]
7186725

>>7186673
That is true. Their reaction to hitscans to forget how to do anything for a second or two does make them much easier to manage overall. The thing this argument never seems to acknowledge is that there is a chance that they will shoot you first before your weapon can even have line of sight with them at times.

Are they manageable? Yes. Can techniques be used to minimize how much damage you take in an encounter vs them? Absolutely. Should they have a minor startup to their attack with a decreased maximum aggressiveness? You bet your bippy.

Think of it like this: In Doom, with max aggressiveness but no fast monsters, there is a minimum of 10 frames before he can shoot you, from the moment any part of you enters his line of sight. the aggressiveness means that he will always choose to shoot the moment he can, so his reaction time is very fast, yet consistent due to the startup frames before he fires. From what I can tell, Cultists do not have that delay (or at least if they do, it is only a frame or two,) and instead their decision to fire that initial shot is based entirely on the aggressiveness variable. This is the thing that tends to piss off new Blood players so much, somewhat understandably. Having their average aggressiveness be increased while having a slight startup to their attacks would remove the possibility of players being shot before they finish emerging from a corner while still having them be just as deadly. Their overall design and usage in many maps is fine, but they do have a quirk that could certainly be improved without minimizing them in any way. I know a lot of people who love them as enemies hate how people new to Blood bitch about them so much, but acting like they are perfect is just as bad honestly.

>> No.7182949 [View]
File: 108 KB, 220x376, 1574565392212.gif [View same] [iqdb] [saucenao] [google]
7182949

>>7178846
>the only thing that's unfair is Extra Cripsy difficulty because it's meant for coop and their reaction times are insane
That and the health pools are bigger in addition to having maximum enemy counts. Even if you're relying on every secret you can easily run out of ammo.

>> No.7157327 [View]
File: 108 KB, 220x376, 1574565392212.gif [View same] [iqdb] [saucenao] [google]
7157327

>>7157278
For GZDoom? OpenGL. If I'm going 'software' I'm going all the way via Crispy Doom.

>> No.7135736 [View]
File: 108 KB, 220x376, 1605146686930.gif [View same] [iqdb] [saucenao] [google]
7135736

>>7135710
Ayyy, good to know there's at least one. I like how they never even bothered to make one for Ion Fury :/

>> No.7072762 [View]
File: 108 KB, 220x376, The Cultist Boogie.gif [View same] [iqdb] [saucenao] [google]
7072762

MARAMUX INFIRMUX
AAAAAAAAAAAAAAAAAAAAAAAAAAAAA

>> No.7051610 [View]
File: 108 KB, 220x376, 1574565392212.gif [View same] [iqdb] [saucenao] [google]
7051610

>>7051605
>and then the altfire
It is a pretty silly weapon

>> No.7032664 [View]
File: 108 KB, 220x376, The Cultist Boogie.gif [View same] [iqdb] [saucenao] [google]
7032664

>>7032658
Word, thanks for the info.

>> No.6998464 [View]
File: 108 KB, 220x376, 1570595440284.gif [View same] [iqdb] [saucenao] [google]
6998464

>>6998419
I'm given the impression that it's a speedrunning category above all else, I personally find original level runs the most fun balanced from the pistol start approach.

>> No.6968707 [View]
File: 108 KB, 220x376, tenay.gif [View same] [iqdb] [saucenao] [google]
6968707

>>6968680
SUPER BASED CULTIST-BASEd BASEDPOSTER

>> No.6770075 [View]
File: 108 KB, 220x376, tenor (1).gif [View same] [iqdb] [saucenao] [google]
6770075

>>6769537
>tfw I can make Plutonia styled traps with cultists

>> No.6719189 [View]
File: 108 KB, 220x376, wrigglers.gif [View same] [iqdb] [saucenao] [google]
6719189

>>6718876
pls respond

>> No.6602361 [View]
File: 108 KB, 220x376, wrigglers.gif [View same] [iqdb] [saucenao] [google]
6602361

I just started Powerslave through GDX and noticed that there's no music, is there a fix for this?

>> No.6503506 [View]
File: 108 KB, 220x376, 1574565392212.gif [View same] [iqdb] [saucenao] [google]
6503506

>bloodgdx
>max monsters
>slightly increased enemy damage
>normal health values
>no mid-level saves
I appreciate this game now more than ever, these shootouts are intense. It's made me realize how useful flare guns and voodoo dolls are, too, and it's been fun managing cultist painstates. Previously I'd just savescum the whole time like I used to do with Doom, I'm really surprised at the difference here with Blood especially.
I'm starting to wonder how much the challenge hinges on the Cultists, though. The Haunting is one of my favorite levels but it's just zombies and monsters with the only thing difficult being how you manage the stone HP sponges, none of these farts present a challenge otherwise. Still a wonderful level but making me realize these little guys are Blood's secret sauce.

>> No.6082486 [View]
File: 108 KB, 220x376, 1570595440284.gif [View same] [iqdb] [saucenao] [google]
6082486

VOROX ESCRO MARANAX
MARANAX PALLEX

>> No.6050541 [View]
File: 108 KB, 220x376, 1570595440284.gif [View same] [iqdb] [saucenao] [google]
6050541

>>6049490
VOROX ESCO MARANAX

>> No.6030296 [View]
File: 108 KB, 220x376, 1570595440284.gif [View same] [iqdb] [saucenao] [google]
6030296

CRUO CRUNATOS DURBE

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