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/vr/ - Retro Games

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>> No.6008748 [View]
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6008748

>>6006854
I'd call the PSX cutscenes bad. They are budget tier 90s anime with incredible amounts of compression and some bad cgi thrown in for good measure. Meanwhile the sprite based originals are crystal clear and more look more like the concept art.

>> No.5785131 [View]
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>> No.2614785 [View]
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>> No.2600817 [View]
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>>2600806
Not really, no. This game has some of the coolest music on the Super Famicom. It blows.

https://www.youtube.com/watch?v=01FtF9wqcJQ

>>2599721
L2 as in Eternal Blue? It doesn't hold your hand. It actually has some really cool dungeons. And while it has a PC style save system, the resource requirement deters you from abusing it (although it isn't actually steep enough should you really want to).

To answer OP, people like JRPGs for the light anime stories, art, music, and graphics. Having a somewhat involved gameplay is a bonus. Eternal Blue has really good dungeons and the combat isn't mindless.

>> No.2113324 [View]
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2113324

>>2113269
I don't know, old anime generally looks kind of washed out. But at the same time, the art looks grittier, because it has more lines, whereas new stuff looks like it was animated in flash and is really flat. I am probably not qualified to talk about this, since I loathe anime in general, due to hackney writing and garbage genre conventions, I just really like watching oldschool handdrawn cel animation in action (in movies, where they actually animate it). Its art.

Anyway, here's mine. Redesign have big Evangelion chins. Don't like it.

>> No.2102301 [View]
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2102301

My top 5 RPGs:

Baldur's Gate 2 (Windows)
Dark Sun: Shattered Lands (MS-DOS)
Fallout (Windows)
Final Fantasy 7 (PSX)
Lunar 2: Eternal Blue (Sega CD)

A few runners up:
Final Fantasy II-USA/IV (SNES)
Phantasy Star IV (Genesis)
Vampire: the Masquerade: Bloodlines: Colons (not retro)
Langrisser 2 (Genesis/Megadrive)
La Pucelle Tactics (not retro)

Something that is a common feature in all of them: compelling story, gameplay that is fun and never grueling, good music (a must), and replayability. I am a connoisseur, you can't go wrong with any of those. I own all physical copies of all of them because they are worth it. Pic related is from Lunar 2.

>> No.1911506 [View]
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1911506

Lunar 2

>> No.1849823 [View]
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lunar 1 and 2 had the best party chemistry in an RPG IMO

>> No.1801428 [View]
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>>1801383
>for being so faithful.

I think you're not looking at the bigger picture

the core elements and themes are there. Just because they replace some nothing comment from a villager with a joke is hardly the end of the world if it makes the overall package more enjoyable

Especially because mechanically speaking the lunar games are incredibly dry

>> No.1788229 [View]
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1788229

Boring answer, perhaps, but Lunar 2 is the best Sega CD game. In addition to being just plain fun, with great graphics and music and lovable characters and story, it uses the CD capabilities properly, to do full screen animated cutscenes that look stunning for a 16 bit game.

Runner ups are The Terminator and Road Avenger.

>> No.1767374 [View]
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1767374

I really enjoy a handful of JRPGs, 95% of which are on the SNES and Sega Genesis/CD.

I think they reached the perfect axis of graphics, music, pacing, and storytelling there. Any older and there is too little storytelling to get invested. Any newer and the pacing is abysmal with mountains of trite dialog and snail's pace gameplay.

>> No.1613057 [View]
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1613057

>>1613005
Play both of them on the Sega CD. Then, after that, play Lunar 1 again on the PSX as the remake is a new experience. There, you just played the best version of 2, and got both versions of 1 and can decide on which is better yourself.

>> No.1438090 [View]
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>>1437961
heh, I found a sick disco track on youtube a few years back that I really liked. The uploader had a signed copy from the artists as the image. He said that one of them drowned to death in the 90s and the other stopped making music after that. Talk about depressing.

>> No.1195006 [View]
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1195006

animooted

>> No.773982 [View]
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773982

>>773905
Rule of thumb: a 100/100 means someone at VGA got paid. By their own guidelines a cart can't get 100/100 because that implies it's in absolutely flawless condition and hasn't been touched, played or otherwise meddled with. When they disassemble it to check the board and then play it on a system, it's an automatic deduction from the score because its been handled. Their own verification process lowers the possible score to at least 90/100. Any flaws they make during the disassembly count against the score too.

>> No.726732 [View]
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726732

>>726708
Lunar The Silver Star is not over-rated. You will never hear packs of fans raving about how you have to get a Sega CD to play this awesome game. Its very rarely mentioned, actually.

What OP needs to do, is pick up Lunar 2: Eternal Blue. An RPG that shows off the power of the Sega CD with kick ass rendered cutscenes, as well as being actually challenging, having a great plot with great characters (Silver Star on SCD is very barebones), and being generally amazing.

TSS isn't bad though. Its just that the PS1 version is better.

>> No.661823 [View]
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SCD version of lucia.

Something about the artstyle of the remakes looks off. The faces kind of look deformed. Its not horrible or anything, but doesn't look nearly as good.

>> No.647132 [View]
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647132

All of OP's idiocy and trolling aside, I really want to reply Silver Star and Eternal Blue again one of these days. Should dig out my copy again sometime. Eternal Blue had so many feels. Why can't they make games as good as Lunar anymore?

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