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/vr/ - Retro Games

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>> No.9618738 [View]
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9618738

>>9613714
Wait, am I old and out of touch? Are we really at the point where we're paying $150 for a fucking handful of GC games?

>> No.9411023 [View]
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9411023

>>9409890
Let's not, until a timestamped pic of your NWC cart shows up in the thread. Until then, cool larp kiddo.
>b-but it's n-not a nwc...
Then why post that picture with your OP? It's exactly what you're trying to imply, so let's see that timestamped pic or get a laugh at your inevitable attempts to backpedal.

>> No.9131916 [View]
File: 34 KB, 297x331, 1648077787862.jpg [View same] [iqdb] [saucenao] [google]
9131916

>>9131858
>smb didn't have a dedicated cab
What timeline am I in now? How did I get here?

>> No.9048305 [View]
File: 34 KB, 297x331, 1643352310137.jpg [View same] [iqdb] [saucenao] [google]
9048305

i like it when people finally tacitly admit they were samefagging and then post mario

>> No.8801590 [View]
File: 34 KB, 297x331, 1647978044278.jpg [View same] [iqdb] [saucenao] [google]
8801590

>>8800464
OP? You got awfully quiet. You okay, little fella?

>> No.8630901 [View]
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8630901

>>8623321
>ported natively to the console
Yeah, I'm sure some literally who company has access to Sega and Nintendo source code. It's debatable if Sega and Nintendo themselves still have copies of the source, let alone anyone else. Whatever piece of shit this is you're shilling is just another overpriced emulator box.

>> No.7874569 [View]
File: 34 KB, 297x331, 1623649373453.jpg [View same] [iqdb] [saucenao] [google]
7874569

>>7868115
Let me just address the handful of points in your tirade that are actually worth responding to.
>Literal children in this thread right here.
The irony is almost palpable.
>1. Games back then were coded differently, the knowledge isn't so easily brought back.
The "knowledge" never left. A fair number of people who were coding at Nintendo back then are still at Nintendo today. Also, 6502 assembly is neither magic nor rocket science, despite what the assembly language larper would have you believe.
>4. Releasing on an old console has no market value
Which is why you spend literally every penny of your birthday money and allowance buying games for this old console, right? This is why you spend every waking moment of your life obsessing over how to fill a shelf with Nintendo-branded plastic crap from an era you weren't even alive for, right?
>6. There is a huge amount more to the process than just a team of 1 or 2 people building a game.
Yes, but it's not anywhere as serious as the drivel you wrote after this. Besides, it worked for them back then and it'll still work today. I'm quite sure they'd still be making a substantial profit if they were selling new games for $100US a copy even after total development costs, and I'm sure you little hipster kiddos would be lined up around the block ready to pay it. ("$100? Hell no! I'm paying $170! Gotta have the special edition! Comes with two extra levels and a Funko!")
>A physical release would also mean finding and paying a manufacturer to even create the chipboard and cartridge.
If indie devs and companies like iam8bit can do it, so can Nintendo. Probably better and with much less expense.
https://www.muramasaentertainment.com/product-category/new-cartridge-parts/nes-game-parts/nes-pcbs/

It sucks that Japanese business culture is still stubbornly stuck in the 1950s. I think Nintendo is willfully missing out on a gold mine. They wouldn't even have to manufacture new consoles, and the customer base already exists.

>> No.7731870 [View]
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7731870

>>7724819
>ファミリーコンピュダチィスクシステム
>ティスク
What the fuck is a 'tisk'? For that matter, what the fuck is a 'compudah'?

>> No.7118729 [View]
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7118729

>>7118721
>Are you fools STILL going on about this?
Absolutely. I have a lolcow on the hook and he's not going anywhere, especially since he thinks I'm some other shitposter who hurt his feefees earlier.
>Not a single fuck talking about Densetsu Sapphire as a game.
What discussion is there to have about this game? It's a subpar shmup. It's alleged rarity is all it has going for it.
>Is it even that rare?
Apparently, but this isn't easily verified. The only mention I can find is old articles mentioning "relatively low" print numbers and, of course, mentions of the rampant counterfeiting. There's probably Japanese info/publications out there that have actual numbers. It came out pretty late in the PCE lifespan, so a guess of under 10k is probably pretty safe.

>> No.4988601 [View]
File: 34 KB, 297x331, 1510262996228.jpg [View same] [iqdb] [saucenao] [google]
4988601

>>4987445
>/vr/
>old
>board created in 2013
>old
Hello, newfriend.

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