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/vr/ - Retro Games

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>> No.8270985 [View]
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8270985

>>8270865
the answer is that game development costs have been rising in geometric progression since the 90s. this anon >>8270884 is right. back in the day, AAA games could easily cost under $10 mln. nowadays, it's completely normal for a big game to cost over $100 mln for development and marketing. that's basically Hollywood size budgets now, and it follows the same logic as Hollywood. lowest common denominator approach, lack of creativity, endless remakes. expecting creativity in games today is like expecting a $300 mln capeshit movie to be experimental arthouse kino.

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