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/vr/ - Retro Games

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>> No.3707285 [View]
File: 1023 KB, 1920x1080, rap2neverever.png [View same] [iqdb] [saucenao] [google]
3707285

>>3707258
>smaller to 320 x 200 (It would look like shit)

That's why low-res sprites should preferrably be made at pixel scale. You render your weapon at low resolution, and then fix any resampling or aliasing issues basically using the pen tool in MS Paint.

This is a bad example because it's huge, but I rendered the 3d shape of the plane in 3d and then fixed any fuzzy outlines by manually redrawing pixels at the proper color depth, to maintain the pixely crispness.

>> No.3252153 [View]
File: 1023 KB, 1920x1080, rap2neverever.png [View same] [iqdb] [saucenao] [google]
3252153

>>3238830

Raptor: Call of The Shadows

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