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/vr/ - Retro Games

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>> No.3476640 [View]
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3476640

>>3476251
>TR3
>really pushes the need to explore to advance
But they did shit in TR3 that's anti-exploration. Like, they attempted branching paths in some of the levels--moments where you can only choose Path A or Path B, but there's no way to know they're mutually exclusive beforehand. So you go through the level thinking "wait, wasn't there an area I didn't explore back at the start?" but you can't actually go back and check it. And sometimes you can only get certain secrets if you choose the correct path. TR3's levels did look more varied and realistic but that's another way I thought it was much harder to figure out what parts were accessible and make sure you've tried everything. The environments are just harder to "read".

I was also pissed off by blunders like how Area 51 takes away all your items. Hope you didn't pick that area last, because all those items you collected and found in secret areas? Fuck you, gone. Your reward for exploration is feeling like a dumbass.

And finally, TR3 is the start of "psychopath Lara" where she ruthlessly murders security guards and other guys that are doing their jobs in places she has no business being. But hey, gotta get them artifacts.

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