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>> No.4948941 [View]
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4948941

>>4948627
There are at least 2 reasons why RE2 on N64 would have been better than the one we got, 2 reasons directly linked to their generations:

1) RE0 on GC doesn't have tight gameplay. All the animations of all the characters and enemies have a thousand goddamn frames and take forever. The devs were too busy wanking over "technology!" and see how many frames max they could cram in to care about tight gameplay.
This results in untight gameplay where all the actions happen forever after you hit the button and it's all about a predicting guess work than anything.

If you look at videos of the N64 version, it's not like that at all and it looks like it plays just as tight as RE2/3.

https://www.youtube.com/watch?v=jrJig54ptAY

2) Bland unvarying "brown graphics with a bit of red"

Besides, your argument about cartridge size only really matters for FMV cutscenes, and even let's remind ourselves that RE2 on N64 exists.

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