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/vr/ - Retro Games

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>> No.8969089 [View]
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8969089

>>8968761
The lead designer of DKC1 and 2 went on to do Banjo-Kazooie (which was shortly called "Dream" and started as a SNES game). Most of the people who did DK64 weren't involved with any of the SNES Donkey Kong games.

>> No.7931765 [View]
File: 53 KB, 500x500, Donkey Kong.gif [View same] [iqdb] [saucenao] [google]
7931765

How much of retro games becoming more expensive is due to demand because companies won't make their older games more accessible through either backwards compatibility or releasing compilations of older games?

>> No.5992079 [View]
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5992079

>>5991953
>>5991943
>Less scarcity makes the product retain value.
These posts are the reason why Basic Economics should be mandatory in high school.

>> No.5534220 [View]
File: 53 KB, 500x500, giphy.gif [View same] [iqdb] [saucenao] [google]
5534220

>diddy kong's quest

>> No.5231594 [View]
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5231594

>>5231590

>> No.3805405 [View]
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3805405

>>3805346
> DKC3 is the least popular one by a fucking parsec, therefore I can project the illusion of enlightened discernment by claiming it's actually the best one

That just feels like a silly automatic contrarian pose, anon; volunteer some argument to back it up at list.

Most people feel the collectathon sensibilities unnecessarily bring down the flow of the game in comparison to the minimalistic approach of the rest of the series (the unique-gameplay-bosses don't help either) and the general design and level gimmicks are less inspired. The visuals are pretty obviously superior on a technical level, but the new character design approach feels less interesting. Some of the environments look awesome though

>> No.3616235 [View]
File: 53 KB, 500x500, Donkey Kong.gif [View same] [iqdb] [saucenao] [google]
3616235

>>3605565

Can't believe this hasn't been posted yet.

>> No.3526605 [View]
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3526605

Was this the biggest mistake of 90's game development?

>> No.3484972 [DELETED]  [View]
File: 53 KB, 500x500, DK.gif [View same] [iqdb] [saucenao] [google]
3484972

>>3484956
With Mario games you don't really get a "evolution": you get a honest-to-God different thing that just happens to be good (often better). That is, they carry the basic principles, but they change enough so there's a fair bet that some of the elements you loved about a previous installment will be gone entirely in newer ones. It's a laudable gamble and a more than valid strategy, but it doesn't mean that polishing a formula keeping the core framework intact but trying new stuff mostly in terms of flow and level design is a "bad" alternative by itself.

DKC3 dun fuck'd tho 2bch

>>3484961
"DKC2 one" made me kek. But really, "collectathon" can only be used as a legit (but still arguable) negative description when the game doesn't allow you to advance without getting enough shit.

>> No.3413540 [View]
File: 53 KB, 500x500, 1460581245339.gif [View same] [iqdb] [saucenao] [google]
3413540

Not really retro related but kinda, why is nintendo destroying pm? Goes from amazing classics like pm64 and ttyd to sticker star and colour splash just looks like sticker star 2.0

>> No.3137054 [View]
File: 53 KB, 500x500, DK.gif [View same] [iqdb] [saucenao] [google]
3137054

>Series is called DONKEY Kong country
>Donkey is playable in only one game

even as a kid this pissed me off

>> No.2428962 [View]
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2428962

>>2428821
>>2428887

That's the sort of conveniently believeable claim that people would rather not spoil with any actual argumentation, lest they miss an opportunity for instant "serious gamer" self validation.

Since it's a mainstream game with unusually high production values, it MUST be shallow tripe! Were it a modern indie retro-style platformer, it would be a minimalistic, rollercoaster-like sublimation of classic platformer functional tropes.

If you're to claim stating an opinion constitutes criticism, maybe you should not rely on random words carrying any meaning on the sole apparent basis of your willingness to use them. Is the gameplay shallow because there are no real items of powerups? Because the level design is based on core gimmicks and linear obstacle escalation instead of exploration? Is the platforming imprecise because the maps are not obviously built with blocks? Is it that you judge a fast-paced game based on broad momentum, reflexes and memorization principles should be implemented through pixel perfect obstacle display instead of error threshold tweaking? Dude, make a case; it's healthier for you and more fun for everybody.

DKC3 is pretty meh, tho.

>> No.2406935 [View]
File: 53 KB, 500x500, 1390041629371.gif [View same] [iqdb] [saucenao] [google]
2406935

Emulated scanlines are fucking stupid, discuss.

>> No.2304038 [View]
File: 53 KB, 500x500, ddk.gif [View same] [iqdb] [saucenao] [google]
2304038

> See this in the catalog
> Go in, search for 'objectively'

Only one hit? You guys are doing this wrong.

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