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/vr/ - Retro Games

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>> No.10830076 [View]
File: 317 KB, 316x231, megaman_legends_data.gif [View same] [iqdb] [saucenao] [google]
10830076

>>10827767
MM3 is certainly the laggiest one, but it's a perfectly fine mega man game. it introduces the slide, you can't charge yet, music is top notch as always, and ...not much else really sticks out. it's absolutely unhinged if people think its WAY BETTER or WAY WORSE than 1, 6, or any of them really.
>>10827938
you shut your whore mouth Legends is amazing, the vibe is off the charts. it's such an immersive world and story. i feel like they blew the budget on the town though, the dungeons having like one fucking wall texture is shit i'll give you that, but give me this lovely game over N64 zelda any fuckin day of the week.

>> No.10021681 [View]
File: 317 KB, 316x231, megaman_legends_data.gif [View same] [iqdb] [saucenao] [google]
10021681

>>10021404
bruh MML feels fine

>> No.9762417 [View]
File: 317 KB, 316x231, megaman_legends_data.gif [View same] [iqdb] [saucenao] [google]
9762417

>>9762380
i've looked into this a bit... the main problem is the PS1 backwards compatibility part of the system also controls the I/O: controllers, memory cards, disc drive, USB, Ethernet, coordination between chips, etc, so having the PS1 part of the PS2 running PS1 games is either impossible or extremely difficult.
the big ol' PS2s actually had some of the PS1 chipset, but the slims already emulate PS1 it to some degree...

>> No.9696239 [View]
File: 317 KB, 316x231, megaman_legends_data.gif [View same] [iqdb] [saucenao] [google]
9696239

>>9695094
> They really couldn't bother
the game crawls down to 10FPS whenever anything significant is happening on screen. that shows how much they cared.
it was a port of a 3 year old game on release.

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