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>> No.6385761 [View]
File: 13 KB, 598x110, Screenshot_2020-04-30 John Carmack on Twitter PeterBridger JimBagley69 I hated affine texture swim and integral quad verts,[...].png [View same] [iqdb] [saucenao] [google]
6385761

>>6385745
>Doom on PS1 slide with some levels of Texture Warping
Doom on PS1 doesn't have texture warping. http://fabiensanglard.net/doom_psx/index.html
>you most likely are using huge quads to keep the polygon count low so you can maintain 60fps
Not necessarily.
>This guy is optimizing the shit out of his engine
Yeah I talk to XL2 here and there, he said he wanted to target 30fps to get the most out of the visuals. He said he could do 60fps no problem, and has, with the much earlier Sonic Z-Treme which has a 60fps mode with the usual subdivision techniques applied.
>his geometry is far less complex:
than doom? lol
>Yes, it was being used as an example
an irrelevant example.
>We still have no idea how it looked or performed.
You seem to have the best idea of all, using a 3DO homebrew as an example. Shut the fuck up you idiot.
>you have to be using large quads
nope.
>not demonize Carmack over a prototype only 2 people have seen.
he said himself in retrospect, he should have allowed it.

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