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/vr/ - Retro Games

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>> No.5069721 [View]
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5069721

My theory (which doesn't come from a place of education) is the way that light is complex in real life and the way that colors in video games have become more complex are two different things.

I assume the technology should be 10x better than it was, but a lot of games still look like crap. What that says to me is that a lot of developers have the tools, but not the artistic or scientific background to know how to implement these things properly. Again, neither do I, but I generally know what looks good and what doesn't.

>> No.4523939 [View]
File: 573 KB, 1920x1080, 2606604-scrabnests1b.jpg [View same] [iqdb] [saucenao] [google]
4523939

New and Tasty by and large doesn't look bad, but it completely missed the point of Oddworld's dark, oppressive, and earthen tones. Rupture Farms and Stockyards are lit up like a carnival. Wilderness regions look OK, but even those are a bit too vibrant.

Same idea goes for the new voiceovers, actually. It's still Lorne Lanning, but his delivery is different. Abe sounds less grim and moody.

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