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/vr/ - Retro Games

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>> No.958237 [View]
File: 3 KB, 158x96, FKER3.png [View same] [iqdb] [saucenao] [google]
958237

This post is gonna be a 2-parter.

1.23

- Made chaingun spin up faster
- Removed jetpack zombie idle sound
- Changed Fusion Spider projectile death sound
- HMG gives slightly more ammo
- Altered Chaingun Major behavior (They now can stop firing and reposition)
- Reduced Poe Health to 350 (from goddam 900)
- Squire mass increased to 500
- Fixed up Zandronum Chaingun demon
- Made GZDoom Chaingun Demon the same as the Zandonum one.
- Lowered Jetpack Zombie final explosion sound
- Removed NoRadiusDmg from Stone demon
- Removed radius damage protection from stone imp, lowered HP to 200
- Nerfed Diabloist HP to 600
- Daedabus damage lowered to 10 (from 12)
- Added MTHRUSPECIES to all projectiles for player weapons (Kills DM, but who'd DM with this anyway?) only for zandronum version.
- Zandronum version weapon kickback greatly reduced (to avoid nonsense in MP)
- Made rockets/Grenade launchers the LAST selected weapon.
- Dark imp inferno ball damage reduced to 8 (from 12)
- The rifle now has a fire rate limiter, is full auto
- Included FKER.txt as the new info file, open the archive to view it
- All other monster healths adjusted to within +-50% of their base monster's HP (Stone monsters being the exceptions)
- SSG Zombie has A_Stopsound now
- Forgotten One cannot push players with attacks
- Many many superfluous brightmaps removed
- SMG bright frames fixed

>> No.947459 [View]
File: 3 KB, 158x96, FKER3.png [View same] [iqdb] [saucenao] [google]
947459

No I'm not dead, but I had some major computer issues and had to entertain relatives from out of the country for a month.

FKER has been updated to 1.22

Changes are:

- Changed Autoshotgun sprite, looks way better now
- Buff/nerfed plasma pistol, you can now burst fire with any amount of charge, and it charges a bit faster. However it does less damage (though more consistent damage) and there's a longer delay before recharging begins if you fire it single-shot.
- Added Doubletap and Tripletap modes to both versions

Zandronum Version:
http://www.mediafire.com/?sstdx2nhsqprw5i
GZDoom Version:
http://www.mediafire.com/?4kcjk1cc1qw0539

>> No.738702 [View]
File: 3 KB, 158x96, FKER3.png [View same] [iqdb] [saucenao] [google]
738702

Zandronum Version:
http://www.mediafire.com/?sstdx2nhsqprw5i

GZDoom Version:
http://www.mediafire.com/?4kcjk1cc1qw0539

1.19

- Added Pyro Imp
- Added Hell's Fury, New hell knight variation
- Made Pyro demon a Baron Variation
- Nerfed Annihilator homing rocket more
- Made chaingun only alert enmies after it fires

>> No.717310 [View]
File: 3 KB, 158x96, FKER3.png [View same] [iqdb] [saucenao] [google]
717310

Zandronum Version:
http://www.mediafire.com/?sstdx2nhsqprw5i

GZDoom Version:
http://www.mediafire.com/?4kcjk1cc1qw0539

1.11

- Added checks to SMG and chaingun to make sure they don't fire more than you have ammo for
- Made SMG spawn at chaingun spawns 25% of the time
- - Consequently, adjusted the .wads for all enemies that drop chainguns, so they do not drop SMGs

- Corrected obituary for Beam revenant, Chaingun Demon, Crackodemon, CyberFiend, Daedabus, Dark Cardinal, Flesh wizard and Phase imp.

Pretty much just polish this time. I might add in some extra character classes next. Didn't take out the baron hand because no one answered.

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