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>> No.1833461 [View]
File: 4 KB, 225x172, aDZwi[1].png [View same] [iqdb] [saucenao] [google]
1833461

Okay so question.
I've got this monster inheriting the Zombieman and I've redefined the See state. It works fine when I'm spotted, but when the monster gets hurt or shoots, he goes back to the default Zombieman's active movement style instead of the redefined one.

What's happening? How can I fix it?

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