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>> No.3447601 [View]
File: 1.49 MB, 640x360, gzdoom 2016-08-23 15-32-02-91.webm [View same] [iqdb] [saucenao] [google]
3447601

Alright got it for real this time.

So, I figured the HUD and everything was all on the same w value, be it depth or whatever, so I set up an if / else system to divert the vertex jiggler if gl_Position.w == 1

The HUD, the menus, all of it looks fine while the world jiggles like a microwaved PSX.

>>3447597
Originally E1M1 didn't have that switch opening up the wall to the courtyard with the armour, that's an Ultimate Doom modification.

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