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/vr/ - Retro Games

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>> No.10606482 [View]
File: 31 KB, 298x403, 1691374206319386.jpg [View same] [iqdb] [saucenao] [google]
10606482

>>10606475
AAAAAAAAAAAAAAAA

>> No.10395243 [View]
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10395243

=== CURRENT RELEASES ===
AD MORTEM FINAL CUT (v1.5.6)
https://www.dropbox.com/scl/fi/3exnqm8nxg4gukhj10hcp?rlkey=r5nwzu32pfh2dtefpbjy2p49b

=== CURRENT PROJECTS ===
FORE/VR/ ALONE (beta 3)
https://files.catbox.moe/u9smv4.zip

WAD BOORU (now with Doom in your browser)
http://clovr.xyz/wadsup/

=== WHEN IT'S DONE ===
A SERIOUS CASE OF /vr/
https://desuarchive.org/vr/thread/9611263/#9611406

VIOLENT RUMBLE 2
https://desuarchive.org/vr/thread/9941667/#9941720

=== NEWS ===
[11-08] Plasma - anon's wip 16-map MBF21 wad >>10392195
https://files.catbox.moe/xwponr.wad

[11-07] Cultist Rage - anon's map for MetaDoom >>10386054
https://gofile.io/d/XB9p7G

[11-08] Voxels for software renderers (sample code by AJ Apted)
https://www.doomworld.com/forum/topic/141326/

[11-07] Decino doing user submissions (also 10x10 and DBP37)
https://www.youtube.com/watch?v=mNOKdrtZW2o

[11-06] Dario Casali doing a Half-Life commentary
https://www.youtube.com/watch?v=naWgflzwwTc

[11-06] GZDoom Universal Flexible HUD
https://www.youtube.com/watch?v=BIWhq5-Gxmk

[11-05] Toxicity - single-map release for Q2R
https://www.moddb.com/games/quake-2/addons/toxicity1

[11-03] Carmack & Romero planning a joint stream (Dec 10th)
https://twitter.com/romero/status/1720489883590939047

[11-03] Nazi Zombies Portable (CoD:WaW demake in Quake)
https://nzportable.neocities.org/landing/

[11-02] Yamagi Q2 - first alpha of Q2R fork released
https://github.com/yquake2/yquake2remaster/releases

[11-02] Harmony TC - made compatible with limit-removing ports
https://www.doomworld.com/forum/topic/141216/

[10-31] Ad Mortem Final Cut - released
https://www.doomworld.com/forum/topic/125461

[10-31] Wormwood V released
https://www.doomworld.com/forum/topic/141190

=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0
TO SUBMIT NEWS, REPLY TO THIS POST

>> No.8821550 [View]
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>> No.8292121 [View]
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8292121

>Zandronum is finally getting a new update after 4 years
Unfortunately I don't think this'll be a big enough update to revitalize the playerbase or anything like that but it's something at least.

>> No.6740798 [View]
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6740798

Beta update fucking when?

>> No.5223649 [DELETED]  [View]
File: 31 KB, 298x403, d15e23a5b77bb5b5998393147ae42992a1701a21.jpg [View same] [iqdb] [saucenao] [google]
5223649

DOOM THREAD / RETRO FPS THREAD - Last thread >>5218014

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct
SO YOU WANT TO PLAY SOME...

Doom, Quake, Duke, Marathon, or Thief: https://imgur.com/a/wWS8zXz
Contains infographics with setup information and user-made content recommendations

Same thing, but in video format:
https://www.youtube.com/watch?v=ietb4JwaaXA
https://www.youtube.com/watch?v=CGj4gXyCzg0

IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
PortaDOOM: https://github.com/Kroc/PortaDOOM/releases
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q

Doom RPG series
https://doomrpg.weebly.com/

Launchers for Build Engine games
http://buildgamedosboxlaunchers.weebly.com/

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/yzwgaLp7

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

>> No.4762783 [View]
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4762783

>4738728
keyboardfag here. I finished
every doom 1 episode including thy flesh consumed and doom 2 on Nightmare difficulty, no jumps or no crouching.

I regret nothing

>> No.4678113 [View]
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4678113

>>4678000

Holy shit, I thought you were kidding. Graf is an actual fuckwit.

>> No.4625376 [View]
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>>4625358

>actually looked like
>brutal doom

>> No.4237018 [View]
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4237018

>>4237002

>> No.3947658 [View]
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3947658

Post your boners.

>> No.3918195 [View]
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3918195

>>3918191
Nobody said to stick the whole dragon dildo in at once.

>> No.3876760 [View]
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3876760

>>3876750
>until Zandronum officially supports it.

>> No.3346417 [View]
File: 31 KB, 298x403, Waiting In That Monster Closet...jpg [View same] [iqdb] [saucenao] [google]
3346417

So a bit of a random question (that turns out is coincidentally being discussed right now), but what do you anons have your gamma, brightness, and contrast set to in your game? I spent a couple of minutes dialing the numbers around by single increments until I got something that looked good in well-lit environments but also allowed me to see somewhat well in dark environments (enough so that I could see the enemies I was shooting and where I was going.)
>Gamma: 1.5
>Brightness: -.2
>Contrast: .9
I'm sure this will vary slightly between computers, but this currently is working really well for me in a variety of maps and brightness levels, and I was curious to see what others had their G/B/C set to.

>> No.2663838 [View]
File: 31 KB, 298x403, CFzUAkOWMAAjO_0.jpg [View same] [iqdb] [saucenao] [google]
2663838

DOOM THREAD / RETRO FPS THREAD - Last thread >>2652991
(We mainly talk Doom, but Unreal/Duke/Quake/Marathon/whatever are also welcome! Let's post like gentlemen)

===WEBSITE/COMMUNITY===

http://doomwiki.org/
The OFFICIAL Doom Wiki, actively maintained and supported by the Doom community. Want to learn more about Doom? Check this site first!

FAQ/Pastebin, updated semi-frequently
http://pastebin.com/vPbiw4NR

IRC (Password is in the FAQ.)
irc.zandronum.com
Channel: #vr

Image database
http://vrdoom.booru.org/?page=post&s=list

TUTORIALS/UTILITIES
http://pastebin.com/7vKYWYp0

===WHERE DO I GET WADS?===

So You Want To Play Some Fucking Doom? (v5)
https://data.archive.moe/board/vr/image/1408/04/1408049162719.png

Vanilla/Boom: http://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: http://www.doomworld.com/idgames/
/idgames torrent (as of 2013-11-25; 12GB): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

## Our WADs can be found here! ##
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

## /VR/DOOM COMMUNITY PROJECT ##
Famous monuments, landmarks, or places of interest
https://archive.moe/vr/post/2619435 - Announcement
https://archive.moe/vr/post/2619669 - Rules

>> No.2476716 [View]
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2476716

>>2475682
Some things look pretty great, some don't.
It's radically different from the other games, which I'm honestly fine with, there wasn't any way that it was going to play like Classic Doom, to think otherwise would have been naive. The gameplay looks kind of fun, but not perfect.

Some of the design looks great, some of it doesn't, the Revenant looks fucking TOP NOTCH and is the best official design since Doom 2, Mancubus looks alright, it's a disgusting fatass, which I think they conveyed decently, new Cyberdemon looks like ass, it looks like they tried to ape Pacific Rim or something (great movie, but it's just not Doom), with the carapace and ugly flat horns, I also hate his stumpy, chunky posture, remember how proud and towering the original guy was?
Cacodemon looks pretty damn good, not as good as the original, but way better than Doom 3 one.

Some nitpicking about weapons:

Shotgun has too short of a travel on the pump, it needs to be a few inches longer, it looks like he short-chucks it every time, at least to me.

Super Shotgun reload has him not using the barrel latch and instead just forcing the barrels down, as if they were held in place by friction, and not a lock. I'm fine with the grip I guess, but I wish it had a full stock like in Doom 2.

Plasma looks excellent, but sounds too weak, it needs a louder sound, I like the PEW noise but it could need a soft BANG or THUMP to go with it, to convey power and the rapid escape of superheated gases. Also when used on the Mancubus, he seemed to give no shit, granted he's meant to be a damage sponge, but he didn't even twitch or flinch.

Chainsaw is only seen doing fatalities/finishers, they look great, but I hope you can use it to just saw out towards enemies, like in 1, 2 and 3. In Doom 3 the chainsaw felt absolutely mighty and I loved that.

Game could need more color, as many have stated, and too much metal corridors (like Doom 3), wheres the concrete, ceramic hexagon tiles and blue carpeting?

>> No.2430487 [View]
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2430487

>>2430481
I see, didn't know about the tornadoes good thing he is alive
unlike his mod

>> No.2425473 [View]
File: 31 KB, 298x403, CFzUAkOWMAAjO_0.jpg [View same] [iqdb] [saucenao] [google]
2425473

Waiting for new Doom to deliver

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