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/vr/ - Retro Games

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>> No.1171705 [View]
File: 24 KB, 239x106, ChasingDoomguy.png [View same] [iqdb] [saucenao] [google]
1171705

>>1171678
Hi! Spriteguy here: I worked with DKG on a project to make a racing game in Doom. I was working sprites, and DKG was working code. Some assblaster (who may or may not have been DKG) kept harping on DoomKarts release throughout the first few threads we had. It was annoying. DKG released an unfinished version of the mod that said "No fun allowed" when you tried to start it, just to piss people off. It was immediatly cracked and the game wasn't fun at that point, and had some shitty code and people shat on DKG for being a faggot. He took his butt frustration to extreme measures, stopped working on DoomKart, and started writing mods that would break your copy of zDoom and released them anonymously. He then calmed down and wrote a few decent mods, but occasionally still tried to fuck with people.

Wall of text = DKG was/is a problem child of the community. Though he's sometimes alright (my favorite times). I liked his robot mod, though it never really got finished if I remember right.

Pic related.

>> No.1104216 [View]
File: 24 KB, 239x106, ChasingDoomguy.png [View same] [iqdb] [saucenao] [google]
1104216

>>1104207
/pol/guy made a map for it that actually functioned well using the slippery floors thing. Made the drifting work far better. Again, biggest problem was the lack for vertical momentum being kept when going off ramps and what not. No ease in an out of turns either, same as Marks. And 3rd person was twitchy as fuck and contained no camera lag.

I was rather hoping something would come of it anyway after it was cracked, but it ended up being too much of a mess to bother.

>> No.1064704 [View]
File: 24 KB, 239x106, ChasingDoomguy.png [View same] [iqdb] [saucenao] [google]
1064704

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