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>> No.4929963 [View]
File: 12 KB, 400x225, hyperblaster alternate quake2.jpg [View same] [iqdb] [saucenao] [google]
4929963

>>4929890
My reasoning is that the SSG could then be nerfed to about 100 damage instead of 120, that means unless you're point blank you could blast an enforcer and not completely kill it by failing to get all the pellets to connect.

And also because I felt the Hyperblaster should have been the equivalent of the meatgrinder that the chaingun is. Because it uses cells the ammunition is expensive for the feat of delivering that level of DPS (increase the fire rate by about 50% or have a single spin cycle before ramping to full).

Im not sure if they were limited to the 10tic timeframe of Quake1 in that game, but after ramp-up the hyperblaster could deliver 2 bolts per attack. Or like the SNG from Q1 it could start firing Brighter colored bolts that cost 2 cells each and do 30 damage a pop.

I also feel the hyperblaster should have had a chaingun style appearance. Used future maybe, with possibly oversized whiffle-ball style barrel shrouds (d64 style).

And like the one tech monster from AD that fires red nails, they could have had a hyperblaster strogg which sprays (full damage) hyperblaster bolts. That would have been more terrifying than the gladiator or the beasts.

>>4929354
The Spider Mastermind is too easy to kill and takes up a yuge amount of space. The latter is probably the more limiting factor for a map designer (eats up 256 map units). But really the Spider is about as dangerous as a Archvile without the ability to resurrect monsters. Its not so much a boss like the Cyberdemon as a target objective to be eliminated, that just happens to have some self defense ability.

The Spider Mastermind chaingun dishes out serious damage but if you shoot it back with a plasma gun or chaingun it will get interrupted pretty quickly. You might take 50ish damage. Which is nothing compared to what the Cyber can do. But it is a wonderful enemy to get into infighting with others because of the wide spread
> player doesnt get fazed by injuries he just grunts

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