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>> No.9124803 [View]
File: 285 KB, 1080x902, 4f5156499d0926686fc9e05efe4dd892.png [View same] [iqdb] [saucenao] [google]
9124803

>X requires archjump
The moment you see any monster you always shoot first, ask questions later, especially if it's fucking arch-vile setting your ass on fire for 90 whooping health points per hit and resurrecting shit left and right. How can you implement this properly?
Eternal Doom has mandatory archjump in one level, so it had to add huge "arch-jump here" text hovering before the platform AND it had to lock the archie inside the cage where you can't shoot him.
Is there a better way, or it's just a retarded mechanic that should only be used to troll completionists?

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