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/vr/ - Retro Games

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>> No.3159752 [View]
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3159752

>>3157961
Everything from map, to music, to HUD, to custom weapons, to custom fucking everything, is packaged into a "wad", which is a godsend to distribute and share over the internet. It also feels like a really tightly crafted piece of work.

Fuck Half-Life for making assets all separate making it a nightmare to deal with. As a creator, you have to instruct people on how to install your content and its required content (skyboxes, sounds, textures), making it an even bigger nightmare to uninstall them. It's also messy to download on the fly when you connect to a server running custom stuff. It wasn't until the 2013 Steampipe update where Goldsource engine implemented a scratch box temp directory for downloaded content.

I also like the engine for being so primitive, it can be ported to toasters like printers. I played a port on my DS lite back then and for the first time I actually appreciated the fact this is a first person shooter that didn't require vertical aiming.

God bless Doom.

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