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/vr/ - Retro Games

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>> No.10606698 [View]
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10606698

>>10605226
>can AI enhance retro game framerate in the near future?

>> No.10554468 [View]
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10554468

>>10554421

>> No.10472182 [View]
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10472182

>>10472102
It didn't look the same, at least not on a regular trinitron like OP's. It's why even console emulators in the 90s had those shitty 2xsai and eagle filters.

>> No.10414876 [View]
File: 192 KB, 619x597, Lookin' good.jpg [View same] [iqdb] [saucenao] [google]
10414876

Might be better on /g/, but since the main topic is emulation I'll post it here: What does your setup for emulation look like? For the longest time I was using a fire stick with retroarch on it hooked up to my crt with an HDMI to AV converter (surprisingly little lag), but I've been thinking about getting a mini PC or something like it to replace it.

>> No.10220385 [View]
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10220385

>>10220332
>it isn't 2013 anymore, there are slop filters that don't look like vomit (scalefx)

>> No.10107826 [View]
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10107826

>pixel remaster version

You did not play the game

>> No.9961492 [View]
File: 192 KB, 619x597, lookin good.jpg [View same] [iqdb] [saucenao] [google]
9961492

One of several reasons Hexen II is better.

>> No.9874734 [View]
File: 192 KB, 619x597, looks gud.jpg [View same] [iqdb] [saucenao] [google]
9874734

>>9874627
who cares?

>> No.9832353 [View]
File: 192 KB, 619x597, lookingood.jpg [View same] [iqdb] [saucenao] [google]
9832353

>>9832351
Forgot to mention the Looking Good filter was applied too

>> No.9748356 [View]
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9748356

>>9748257

>> No.9714264 [View]
File: 192 KB, 619x597, lookin good.jpg [View same] [iqdb] [saucenao] [google]
9714264

>>9703194

>> No.9549920 [View]
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9549920

>>9541762
> EVER
no. never. end of story.
you cant imitate an electron gun zapping phosphor by making pixels darker. its a retarded fucking concept. any photo you see of a CRT on an LCD display DOES NOT look like a CRT does in real life to the eye. just enjoy your blocky ass squares on an LCD display for the love of god

>> No.9484674 [View]
File: 192 KB, 619x597, Lookin' good.jpg [View same] [iqdb] [saucenao] [google]
9484674

>>9481958

>> No.9370084 [View]
File: 192 KB, 619x597, Lookin' Good.jpg [View same] [iqdb] [saucenao] [google]
9370084

>>9359087
Lookin's good

>> No.9155793 [View]
File: 192 KB, 619x597, mfw.jpg [View same] [iqdb] [saucenao] [google]
9155793

>>9155770

>> No.9094956 [View]
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9094956

https://www.youtube.com/watch?v=2x_pqyrf9lA&t=1457s
This showcase was pure soul
at least until the BoTW segment
And it has inspired me to research the programming of the N64 and specifically modifying ocarina of time.
How does one even start such a venture though /vr/?

>> No.9047883 [View]
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9047883

>>9047863

>> No.9030518 [View]
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9030518

>> No.8807507 [View]
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8807507

>>8806212

>> No.8799064 [View]
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8799064

>NBA Courtside 2 Featuring Kobe Bryant (1999)

>> No.8504579 [View]
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8504579

>>8504398

>> No.8237812 [View]
File: 193 KB, 619x597, Looking Good.jpg [View same] [iqdb] [saucenao] [google]
8237812

>>8234495

>> No.8206358 [View]
File: 193 KB, 619x597, lookin_good_kong.jpg [View same] [iqdb] [saucenao] [google]
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>>8206352
here

>> No.8132274 [View]
File: 193 KB, 619x597, 1610754858242.jpg [View same] [iqdb] [saucenao] [google]
8132274

>>8128431
I wish they had done something mixed with X7, like you could swap between Axl and MM/Zero, but when playing with Axl the stages would be 3D and with MM/Zero the stages would be 2D.
It was completely doable, sadly MM games are always rushed.

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