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/vr/ - Retro Games

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>> No.10898737 [View]
File: 451 KB, 1238x700, gen1 vs gen2 shapes.png [View same] [iqdb] [saucenao] [google]
10898737

>>10895707
HGSS is for poser faggots who want to fit it with older Pokemon fans who think the series died during OR after the DS era.
that's aside the fact it was all the Pokemon anime's fault because animators wanted easy-to-animate designs in the upcoming generation since 2

>> No.10263575 [View]
File: 451 KB, 1238x700, gen1 vs gen2 shapes.png [View same] [iqdb] [saucenao] [google]
10263575

>>10263127
>"I see. Most Pokemon in Gold & Silver were of the cute variety, but this time…”
>Sugimori: “Indeed, there were a lot of kiddy designs, and some fans were starting to say Pokemon had become too babyish, so one theme for Ruby & Sapphire was returning to the coolness of monsters.
>“In your previous interview at the time of Gold & Silver (February 2000 issue), you said when you were designing Pokemon, you had to consider merchandising, and that created some constraints.”
>Sugimori: “Rather than constraints, I’d say we were careful about a lot of things. Like we’d say ‘if we don’t make a Pokemon this way, they’ll be difficult to animate in the TV show.’ We didn’t really think about those kinds of things this time, which might be bad for the anime staff and independent artists.”
Gen 2 is the reason why we have bobble head rotund-edged baby shit in newer Pokemon games.
Fuck this gen.

>> No.10249994 [View]
File: 451 KB, 1238x700, gen1 vs gen2 shapes.png [View same] [iqdb] [saucenao] [google]
10249994

>>10234317
Fucking this

>> No.10235830 [View]
File: 451 KB, 1238x700, gen1 vs gen2 shapes.png [View same] [iqdb] [saucenao] [google]
10235830

>>10235816
Pokemon died after the Orange Islands ended on tv, don't ever bother it for Shudo's sake.

>> No.10115754 [View]
File: 451 KB, 1238x700, gen1 vs gen2 shapes.png [View same] [iqdb] [saucenao] [google]
10115754

>BRO LET THE MERCHANDISE DICTATE HOW POKEMON DESIGNS SHOULD BE MADE
Of all the issues and so-called "good" Gen 2 had, this is probably one of the worse mistakes Johto did unto the franchise.
The franchise hasn't recovered since by it, fucking nu-Pokemon, as of today, still abides this philosophy.

>> No.9621945 [View]
File: 451 KB, 1238x700, 1659968970590.png [View same] [iqdb] [saucenao] [google]
9621945

>>9621938
>"I see. Most Pokemon in Gold & Silver were of the cute variety, but this time…”
>Sugimori: “Indeed, there were a lot of kiddy designs, and some fans were starting to say Pokemon had become too babyish, so one theme for Ruby & Sapphire was returning to the coolness of monsters.
>“In your previous interview at the time of Gold & Silver (February 2000 issue), you said when you were designing Pokemon, you had to consider merchandising, and that created some constraints.”
>Sugimori: “Rather than constraints, I’d say we were careful about a lot of things. Like we’d say ‘if we don’t make a Pokemon this way, they’ll be difficult to animate in the TV show.’ We didn’t really think about those kinds of things this time, which might be bad for the anime staff and independent artists.”

>> No.9451881 [View]
File: 451 KB, 1238x700, gen1gen2shapes.png [View same] [iqdb] [saucenao] [google]
9451881

>>9451857
>"I see. Most Pokemon in Gold & Silver were of the cute variety, but this time…”
>Sugimori: “Indeed, there were a lot of kiddy designs, and some fans were starting to say Pokemon had become too babyish, so one theme for Ruby & Sapphire was returning to the coolness of monsters.
>“In your previous interview at the time of Gold & Silver (February 2000 issue), you said when you were designing Pokemon, you had to consider merchandising, and that created some constraints.”
>Sugimori: “Rather than constraints, I’d say we were careful about a lot of things. Like we’d say ‘if we don’t make a Pokemon this way, they’ll be difficult to animate in the TV show.’ We didn’t really think about those kinds of things this time, which might be bad for the anime staff and independent artists.”

>inb4 but muh tyranitar is complex!

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