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>> No.3054912 [View]
File: 109 KB, 379x286, 1439892003906.png [View same] [iqdb] [saucenao] [google]
3054912

>>3054891
I have more weapons and they each have their own ammo pools, i.e. Clips and ClipBoxes are split up into separate ammo types, same with Shells and ShellBoxes. Shotgunguys drop an entirely different weapon with its own ammo pool too, in the end this leads to the player being able to hold a crapload of ammo at once and I need to dial it back somehow, the player basically starts with the backpack powerup. (thus backpacks do nothing but give a slight bit of ammo, which is also problematic as there's now more ammo pools for them to fill)

I basically have to lower the ammo capacity of everything, and I want a low-ammo map/wad to see if I've fucked up anywhere and have actually made ammo too numerous to begin with.

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