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/vr/ - Retro Games

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>> No.3352406 [View]
File: 56 KB, 624x484, _blue_eyes_boots_brey_cape_clift_cristo_dragon_quest_dragon_quest_iv_dress_gloves_kick_kicking_magic_monster_pantyhose_red_eyes_red_hair_redhead_staff_sword_weapon_wizard_yellow_dress__3jvE4f1Tyl.jpg [View same] [iqdb] [saucenao] [google]
3352406

>>3352293
Imagine DQ7 with annoying accents... The NPCs in that game are great. They manage to grow on you with just a few lines of dialogue.

You are supposed to "absorb" the information, you are supposed to instantly understand what they are saying. You can easily imagine their lives and their problems in just a couple of seconds, it's a very well written game. The NPCs are charming as fuck, some are hilarious and some make you feel bad for them.

This doesn't work at all if they have fucking annoying accents that become the most noticeable thing about them, make their dialogue more difficult to understand and take away from the meaning of what they are saying.

You are supposed to understand what they say as easily as possible, as if the meaning of their words goes directly into your mind. The especific words they use don't matter. The localizers don't seem understand this at all, because the accent crap goes completely against this philosophy.

They don't understand what makes these games so fucking good in the first place.

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