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>> No.3489161 [View]
File: 41 KB, 569x428, 119wjdw.jpg [View same] [iqdb] [saucenao] [google]
3489161

>>3488802
>>3488987
I think I've found a work around. I added "+WEAPON.NO_AUTO_SWITCH" to all the weapons, and only put weapons I want a class to use under "Player.WeaponSlot". So, basically any class can pick up any weapon, but they can only switch to if it's for their class.

Any foreseeable undesirable side effects of this? Anyway the player could work around this other than straight up cheats?

>> No.3364854 [View]
File: 41 KB, 569x428, 119wjdw.jpg [View same] [iqdb] [saucenao] [google]
3364854

>>3363456
Here how copyright laws work, and piracy isn't all that bad.

Breaking copyright law is a lot like punching someone in the face. Sure it's illegal, but the person you've "wronged" has to press charges against you in order for you to get in trouble for it. If a cop knows I've illegally downloaded a movie, he can't arrest you if no one is pressing charges against me for doing it. Remember piracy is NOT the same thing as stealing something. If you pirate some software, in order for you to get in trouble for it, the people/person who owns the intellectual property rights have to it have to sue you for damages. They have to prove you pirated it, and that it's somehow costing them money because of that. The funny thing is, taking you to court would cost them more money than what they'd win from the suing you, usually. So, it's usually not worth enforcing copyright law when it comes to piracy, most of the time. Also, there's no real evidence that shows piracy is bad for business anyway, believe it or not.

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