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/vr/ - Retro Games

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>> No.5540478 [View]
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5540478

>>5539556
>>5539564
>>5539576
honestly, paper mario is objectively better then smrpg in almost every way. music? PM. yoko did an amazing original score for smrpg and i love her as a composer but PM's ost is more context sensitive and does a better job at conveying the atmospheres your present in. the level of exploration in smrpg is kinda booty compared to the feeling of discovery in PM. PM has replayability. I've played it at least 8 times and it never gets old. smrpg i got bored of after my 3rd playthrough. i love the animations and style and effects of smrpg and squares work has never once gone unnoticed in this game, in extreme quality but PM just does it better. the combat is jrpg bs, rather a very original style. the badge system is fucking incredible. gives the game unlimited replayability along with the other partners to upgrade. the sense of being in a connected world in PM is also incredible compared to smrpgs weird disconnected world map. i get that the world map in smrpg is supposed to act like a level select from mario games or like donkey kong country's world map with the little spots and the dots leading to them. its awesome when you see it as a whole after mario gets launched around the world map a few times but besides that you never really feel like you're IN that world. thats kinda my beef with smrpg. it feels like a bunch of levels, and rpgs aren't supposed to feel like that. youre supposed to feel like you're in a world. and im not shitting on mario rpg, im just saying i think PM is objectively the better game.

>> No.3871826 [View]
File: 18 KB, 600x611, 1489101975534.jpg [View same] [iqdb] [saucenao] [google]
3871826

>Turok Evolution will never be ported
>Turok Evolution will never be appreciated

why live

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