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>> No.7771098 [View]
File: 86 KB, 182x200, corruphuh.png [View same] [iqdb] [saucenao] [google]
7771098

>>7771089
>he's already lighting things
I PLACED ONE STAIRCASE AND THEN BROKE IT

>> No.5678434 [View]
File: 86 KB, 182x200, 1504906060478.png [View same] [iqdb] [saucenao] [google]
5678434

>>5677301
Mother of HUH...

>> No.5214665 [View]
File: 86 KB, 182x200, 1504329122546.png [View same] [iqdb] [saucenao] [google]
5214665

>>5214141
Does the Main character in Heretic even have a name? Also, Doom1, Doom2, Heretic, Hexen and Strife's maps, despite having a 3d look and a z-axis, looks more pixel-y than polygonal. Contrast this with System Shock 1 and Quake 1's environments(including the backgrounds).

>> No.4920663 [View]
File: 86 KB, 182x200, huh3.png [View same] [iqdb] [saucenao] [google]
4920663

What the fuck happened to this thread,why do discord fags think anyone cares about them and their faggy posts

>> No.4903959 [View]
File: 86 KB, 182x200, huh3.png [View same] [iqdb] [saucenao] [google]
4903959

>>4903946
I truly feel that the furry fetish is an insult to life itself

>> No.4893614 [View]
File: 86 KB, 182x200, 1504906060478.png [View same] [iqdb] [saucenao] [google]
4893614

>>4893442
>every texture is filtered except for his pants
This shit triggers my autism every time I see this screenshot

>> No.4812660 [View]
File: 86 KB, 182x200, rough around the edges.png [View same] [iqdb] [saucenao] [google]
4812660

>>4812615
It would seem you can (im that guy who's against it) but thing is I dont want to run into a situation where there's something that was automated in Decorate, but to do it in Zscript I would have to create a function.

There's also a very important issue that Slade does not provide any hinting or highlighting for Zscript, or in fact any Decorate code for a file that isnt properly named (lumpname, or with the .dec extension in the pak). Im still dependent on that for plugging in parameters for actions.
> im not interested in using Notepad++ for this because its slower and inconvenient, rather than making changes directly in Slade id have to constantly be importing those files in between any changes that I wanted to make.
> I would also have to STORE those files outside of the Pak creating additional issues with file navigation or cluttering my desktop. Slowing down the process even more.
> I like things the way they are, I can tweak something, and if the game barfs I still have the pak file open in Slade and can make/save those changes immediately and hit the game to see if it makes it through.
Considering how many debug loops I have to go through any time I mod something thats a real help. Usually about 8-20 errors.

Yeah I could write all of that in a Decorate lump then copypasta it into a Zscript and modify it just a little so that it works. But whats the point of that.

>> No.4795631 [View]
File: 86 KB, 182x200, rough around the edges.png [View same] [iqdb] [saucenao] [google]
4795631

>>4795608
>>4795593
>>4795531
Yeahh actually you only want to play the Fighter class because the other two are shit. Fighter has the most health and their weapons do as good a job as the other two classes.

The Hammer is kinda like a low grade rocket launcher and the Sword is the best weapon in the game (alibet expensive to use).

Also Slot 0 weapons dont count as weapons.

>> No.4785353 [View]
File: 86 KB, 182x200, 1504906060478.png [View same] [iqdb] [saucenao] [google]
4785353

>>4785263
>>4785310
>a modern indie game
>Looks even better than Dusk
>more Quake-like
Quake has nothing to do with that atrocity you are making and neither is Unreal. Slapping together a pack of HD textures, shitty 3D models and a bunch of shaders doesn't make a game made in 1993 look better.

>> No.4231652 [View]
File: 86 KB, 182x200, corruphuh.png [View same] [iqdb] [saucenao] [google]
4231652

>>4231641
>check config file
>notice there's gamepad bindings in QS now by default
>>bind "RTRIGGER" "+attack"
>look across desk
>left my gamepad plugged in and it's sitting on its side, occasionally depressing the trigger enough to shoot

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