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/vr/ - Retro Games

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>> No.9104972 [View]
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9104972

>>9104941
I'd say the lack of variety in deck building is the main issue with retro Yu-Gi-Oh! video games in general, a lot of them have too many generic cards which are just objectively superior to everything else and eventually you just end up running mostly staples that don't necessarily have any relation to one another, though to be fair that's how the OCG/TCG were for a long time aswell. Duel Monsters 1 is the one for the original Game Boy, I wrote more about it here: >>9097283

>> No.9083605 [View]
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9083605

>>9081737
I know that if I managed to become familiar with all of the most commonly played cards, it'd help a lot because I wouldn't have to keep reading them all of the time, but I still miss when effects were simpler and easier to keep up with, either way even if I knew what all of the cards did, I still don't enjoy current YGO much because it seems to be too focused on long turns full of special summons to try building an unbreakable board, it's like all decks need to be both a combo and a stun deck at the same time to stand a chance, and it tires me out overall, though I do get the appeal and I'm glad for the people that still enjoy playing it.

>>9081770
I'm familiar with GOAT format, and while I enjoy it much more than anything current, I still have my problems with it and feel there are things current YGO does it better, mostly regarding deck variety, deckbuilding was way too focused on using the same strong staples and it can get repetitive after a while, though I do find GOAT to be excelent in small doses.

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