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/vr/ - Retro Games

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>> No.4207929 [View]
File: 135 KB, 765x828, DKC Movement Comparisons.jpg [View same] [iqdb] [saucenao] [google]
4207929

>>4191840

I think that looking at the game now, it can feel really barebones, there's no extra content at all. I think the game is still liked so much because even if it feels lackluster now, it still has a big advantage over the tremendous glut of platformers that popped up in the early 90s because it was at the very least a competent game. The controls are extremely tight and even something as simple as jumping in mid-air long after rolling off a cliff is satisfying. Sure didn't get that with any of the bullshit Acclaim, Ocean, or Sunsoft made.

Also, the differences between DK and Diddy's gameplay is infinitesimal. There's that stretch in Jungle Hijinx where you can run for a while if you kill all the enemies first. Despite being "faster", Diddy makes that run in a smoking ten seconds, while DK takes a whopping eleven seconds. And Diddy only jumps higher after bouncing off an enemy, and even then it's practically unnoticeable.

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