[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.4400560 [View]
File: 30 KB, 465x350, pagan4.jpg [View same] [iqdb] [saucenao] [google]
4400560

>>4400313
Deadly Shadows has a lot of missed opportunities in its design. Fortunately there never was a superior or even on par sequel so it doesn't matter that good ideas were badly implemented.

-Undead pirate ship level is just a few rooms in a side section of the city hub open world

-Underwater city of amphibious humanoids wasted on a game without an engine that supports swimmable water for players and AI

-"Tallest building in the City" (Clock Tower) that you can't see out of

-"Silent telepathic Keeper assassins" are the loudest and least conspicuous enemies in the game

-Devout pagan village in some distant swamps in the forest had to be relocated into downtown ruins because the "open world mission hub" didn't allow missions to take place beyond the distance of a stone's throw. This also retconned the pagans' aversion to manfool architecture and rejection of city living

Navigation
View posts[+24][+48][+96]