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>> No.9726205 [View]
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9726205

>>9726162
I was thinking klonoa really, pull the camera out for some bigger areas to platform thru, up close when you want to, largely it could maintain the gameplay of 2d sonic just present it in a 3d environment. Also a little secret about the way saturn can render quads, you can get a perfectly smooth curved slope at the cost of 1 polygon by playing with how the vertexes intersect. Using this technique you can have Sonics iconic slopes and loops at a low performance cost.

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