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/vr/ - Retro Games

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>> No.3627748 [SPOILER]  [View]
File: 6 KB, 256x224, 1479664970852.gif [View same] [iqdb] [saucenao] [google]
3627748

Oh shit, it's

>> No.1469396 [SPOILER]  [View]
File: 6 KB, 256x224, donez.gif [View same] [iqdb] [saucenao] [google]
1469396

Hey guys, it's...

>> No.1109284 [View]
File: 6 KB, 256x224, donez.gif [View same] [iqdb] [saucenao] [google]
1109284

>>1108857
That's perfect.
>>1108889
Shaber seems ok.
>>1108898
Delgado also seems ok, it's certainly better.
>>1109049
I used to muck around with sprite comics when I was a kid. It wasn't much help for this, but I did learn where pixels should go. When I went to college, I got trained in renaissance painting, which taught me the importance of tones. When I was making NOLF skins, I learned how to use photoshop, and just recently, I learned to embrace using limited pallets and simple programs like asepirite. What helped me the most was just playing with this stuff, practicing, and asking for feedback so I could improve.

>> No.1032314 [View]
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1032314

>>1030821
Hey, Fred.

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