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/vr/ - Retro Games

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>> No.10492804 [View]
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10492804

>>10486802
>Now, investors know video games so they can make demands about them (less X, more lootboxes, follow these consumer demands, etc).
this is one underrated point. you'll be shocked just how many dumb / annoying decisions in games are forced by bosses and investors. so many dev interviews reveal this. just from the catalog:
>>10486786
>There was an interview with one of the main devs on THUG2 (can't find the specific video anymore) and he said that a lot of the dumb humor and car mechanics were pushed from higher-ups.
their logic always is: "X is popular, so now you must make your game like X". doesn't matter what your idea was, doesn't matter if it fits. "oh, you were making a platformer? sorry, you must make it like Halo and GTA now. I don't want to hear your excuses, it must be like Halo and GTA or else."
it's always the same old story: instead of giving the devs creative control, they give it to people who are clueless about video games and think of it as "copy product X". result is almost always failed series. they never learn.

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