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>> No.8947079 [View]
File: 2.94 MB, 640x360, literally quaking.webm [View same] [iqdb] [saucenao] [google]
8947079

>>8947009
Instant weapon switching makes a big difference too. The second or two it takes to switch weapons in Doom is often a second or two you don't want to waste, so you usually fight an enemy with just one weapon from start to finish, and you only switch mid-kill in cases of critically bad matchups or ammo shortages. Quake lets you freely flip to whatever best suits your positioning and target as they change in the fight. It really makes any single weapon comparison moot, because that's not even how you play Quake. If you don't adapt to the differences in the games, of course you're going to struggle. You're gonna have a really hard time trying to play Quake like Doom when you have to jump or aim vertically for anything.

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