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>> No.7354298 [View]
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7354298

>>7354115
>>7353778
Ha! I fixed it I think! I noticed it only happens when the sprite isn't mirrored. Turns out it was a mistake when branching off checking if the sprite is mirrored, branching one byte earlier for it to process CLC fixed it.

I wonder if I should release a seperate patch that does only that?

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