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/vr/ - Retro Games

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>> No.3164264 [View]
File: 138 KB, 800x600, Screenshot_Doom_20150513_023219.png [View same] [iqdb] [saucenao] [google]
3164264

>>3164246
Actually I think it may have been using bezier curves, I thought I used them to create the animation and entered in the offsets from that but I think it was actually calculating the bezier curve each time so that the animation could be adjusted if desired. Everything I do is bezier curves for some raisin. I'd have to look at the code again to be sure though, but that's too much work.

Still can't find the webm, here's a thing showing the animation, this isn't the final version though because the animation size was smaller and the one in that link used some sprites from GMOTA.

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