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>> No.9765419 [View]
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9765419

>>9765401

>> No.8837794 [View]
File: 699 KB, 512x512, rangersign.gif [View same] [iqdb] [saucenao] [google]
8837794

Alright my niggurs, new Violent Rumble shit up on the Mega:
https://mega.nz/folder/LVlWVK5D#H5iqeD61bSItMIVeGqymTQ
New progs.dat, quake.rc, models in progs folder (sort by date), and HUD stuff in GFX.
Notable stuff that probably needs testing:
>NEW MODIFIER Incestuous Rumble (impulse 36, disables infighting behavior)
>laser rifle buff + new secondary fire (I feel like it's OP now but idk)
>gold jump boots should return any regular jump boot charges when it runs out
>void triggers now remove corpses and gibs in a much less janky and laggy way, but it hasn't been thoroughly tested
>HUD improvements with different setups you can scroll through (default H)
>adjustments to monster randomization (Commandos are in and they rape)

I haven't updated the FGDs yet, but the monster presets used in the randomizer (+ some currently unused ones) can be placed in maps for convenience. I'll try to get that out later.
Yell at me if anything is broken.

>> No.8770294 [View]
File: 699 KB, 512x512, ranger_sign.gif [View same] [iqdb] [saucenao] [google]
8770294

>>8770025
That's an awesome looking Quake texture anon!

What patterns were used to make it, and are there any other resources you could point me to in regards to texture creation with GIMP?

>> No.8530603 [View]
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8530603

>>8530562
Here you go.

>> No.8380668 [View]
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8380668

>>8378329
VIOLENT RUMBLE RELEASE CANDIDATE UP FOR TESTING:
https://mega.nz/file/uUlUlS6R#3V--PeTNZD-Mq9nbsGd9-Nltq7BgViUgJyZUWr0jPYI

QSS recommended but QS, MarkV and vkQuake should work fine. Hopefully there aren't any major issues and we can release tomorrow.

>> No.8268741 [View]
File: 699 KB, 512x512, rangersign.gif [View same] [iqdb] [saucenao] [google]
8268741

Latest Violent Rumblings: >>8268542 >>8268567


Also anchor post -
Claim N-runes (1-6) here if you don't want to enter for the secret map. Otherwise post updates or bugs and whatnot.

>> No.8268740 [DELETED]  [View]
File: 699 KB, 512x512, rangersign.gif [View same] [iqdb] [saucenao] [google]
8268740

Latest Violent Rumblings: >>8268542 >>8268558

Also anchor post -
Claim N-runes (1-6) here if you don't want to enter for the secret map. Otherwise post updates or bugs and whatnot.

>> No.8251739 [View]
File: 699 KB, 512x512, rangersign.gif [View same] [iqdb] [saucenao] [google]
8251739

Violent Rumble mappers, how are things going?
I think at least one of you mentioned you were updating your map, and I know we're waiting on Analbuttsex II. Was anyone else working on something?
Also, Miasma District and Under Construction still don't have readmes. You don't HAVE to have to one, but you will be credited as anonymous otherwise.

I'd like to get things moving along so we can vote on a secret level, distribute the runes to unlock it, and get the initial release out.

>> No.8176984 [View]
File: 699 KB, 512x512, rangersign.gif [View same] [iqdb] [saucenao] [google]
8176984

VIOLENT RUMBLE ANCHOR THREAD
GET YOUR SUBMISSIONS IN EARLY HERE
PLEASE SUBMIT ANY CUSTOM ASSETS YOUR MAP USES AHEAD OF TIME IF YOU CAN
USE SPAWNFLAG 16 ON LEVEL EXIT TRIGGERS

6 DAYS REMAINING

>> No.8142781 [View]
File: 699 KB, 512x512, rangersign.gif [View same] [iqdb] [saucenao] [google]
8142781

VIOLENT RUMBLE ANCHOR POST
PLEASE REPLY WITH ANY OUTSTANDING ISSUES AND MAP SCREENSHOTS
16 DAYS BEFORE MAP DEADLINE

>start map almost finished and will be uploaded in the next few days (along with some QC additions for rune spawning and modifier triggers)
to do:
>update Mjolnir world model to match new first-person model
>proper mural graphics for modifier selection on the start map (placeholder being used now)
>fix some jankiness with grapple swinging
>make yanking enemies with the grapple more consistent (and add more enemies to the list of yankable ones)
>finish texturing new runes
>adjust railgun strap texture
>add more things to monster randomizer + add a check for customized monsters (to not replace them)
>a few tweaks I wanted to do but can't remember...
Some of this might get saved for the testing phase before release, but I'll try to get it all done before then. Good luck with the mapping!

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