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>> No.5778998 [View]
File: 91 KB, 514x629, skull_cave.jpg [View same] [iqdb] [saucenao] [google]
5778998

Making a skull cave in DoomBuilder is a lot harder than it first appears. I'm open to advice and tips.

What fucks me out is making 3d sectors *over* 3d sectors, this is simple enough if it's a floor but when it's details and especially in oblong shapes it just seems too hard to get going on. But I'm also an amateur so I hope there is something I am missing.

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