[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.8173836 [View]
File: 274 KB, 700x771, Link's Awakening.jpg [View same] [iqdb] [saucenao] [google]
8173836

>>8173805
Using the same Link as the previous game or being a direct continuation of the previous story, time period, or setting. Direct sequel to me means it happens directly after the events of the first. If there's a bunch of worldbuilding, history, or time that happens between games, then it's harder to call it a direct sequel.

Legend of Zelda > Adventure of Link
Link to the Past > Link's Awakening
Ocarina of Time > Majora's Mask
Wind Waker > Phantom Hourglass

It's hard to call Spirit Tracks a direct sequel to Phantom Hourglass because it's a different Link, a different time, and a different setting. It's similar gameplay, but it's a different Hyrule set hundreds of years after Phantom Hourglass.

I don't even know how I feel about "Wind Waker sharing the same historical events as Ocarina of Time so it's technically a sequel." They feel like different universes, even when ignoring the artstyle argument. It's a legend, it's a retelling, not everything's going to be 100%, so you have to consider it as an interpretation for what it is.

>> No.7905917 [View]
File: 274 KB, 700x771, Link's Awakening.jpg [View same] [iqdb] [saucenao] [google]
7905917

I miss the comfy art style the Zelda games used to have.

Navigation
View posts[+24][+48][+96]