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>> No.7369268 [View]
File: 275 KB, 524x393, killerCarmack.png [View same] [iqdb] [saucenao] [google]
7369268

>>7369241
>>7369168
Yes, everything is original or redrawn per Carmack's 2001 email reply to the Freedoom devs:
>You can't re-create anything that is clearly our work.

>You can make a completely different game using the code with our blessing,
but if it has imps, cyber demons, BFGs, etc, then you are treading on thin ice.

>I hate to be the one to tell people this, but the reality of the business is that we are obligated to defend our trademarks and copyrights, so we can't just let things like that happen, even if they aren't perceived as a "threat".

>You could make and release a new DOOM wad that replaced everything with similary looking original art, but it would still be bound by the restrictions we place on community derivative work, so it wouldn't be "free" in the sense that the GPL'd codebase is.

>John Carmack
https://soulsphere.org/random/carmack_reply.txt

>> No.7362036 [View]
File: 275 KB, 524x393, killerCarmack.png [View same] [iqdb] [saucenao] [google]
7362036

>>7361934
>>7362025
Carmack is a complete piece of shit. He managed to drive off every founding member of iD with his fucking autism and inability to handle the fact that they needed him to keep their edge. Instead of recognizing that he wielded disproportionate power (and backing off to let the other legs of the famous Carmack-Romero-Hall tripod work their magic) he systematically retaliated whenever their creativity didn't jive with whatever programming shit he was currently on., first driving off Hall and then Romero.

I mean, for fuck's sake, this is a man who:

1. Had to nearly be held at gunpoint to add secret walls to Wolfenstein.

2. Thought nothing of disappearing for three weeks down the asshole of Florida somewhere in a motel to write one of the Quake engines (he told no one where the fuck he was, he's the head of the company at this time).

3. Decided at one point than "maximum efficiency" could only be achieved among his employees at iD by pitting their weekly performance against each other "Deathmatch Style". People _were_ fired over this, office morale plummeted (gee, I wonder why?).

4. Is a staunch advocate of the "objectivist philosophy". I have never met a self-proclaimed objectivist who was not an exploitative piece of hypocritical shit, much like its original founder Ayn Rand.

5. Likes Diet Coke. Who the fuck likes Diet Coke? Only goddamn aliens, that's who.

They had the perfect fucking tripod, man: Hall brings the lore, Romero brings the gameplay, Carmack brings the tech. Instead they let the entire enterprise become completely servile to whatever autistic shit Carmack happened to be on at the time.

>> No.7135931 [View]
File: 275 KB, 524x393, killerCarmack.png [View same] [iqdb] [saucenao] [google]
7135931

>>7135796
>"I just f***ing hate this world, and the human worms feasting on its carcass-mmm. My whole life is just cold, bitter hatred-mmm, and I always wanted to die violently-mmm. This is the time of vengeance-mmm, and no life is worth saving-mmm, and I will put in the grave as many as I can-mmm. It's time for me to kill and it's time for me to die-mmm."
-John Carmack, E3 1995

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