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>> No.2432784 [View]
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2432784

>>2432739
I don't think anyone out there is painting every single brick individually. You start with a base brick texture, and you paint out or in specific sections or details to break it up, or add lighting or detail. It's more about the big picture. You can add a projected decal onto a wall to break up the pattern in most engines, but it's still a pattern, and is far more limited.

In the videos they showed them standing back looking on a vista and painting highlights from the sun right where they wanted them. They painted out the seams in everything. Painted the dirt piling up in corners onto walls naturally, and altering a textures colors slightly for variation. Paint gradients onto walls or floors for effect. Doing this in UE or Unity or Source is a larger undertaking and far more time consuming.

It's simply less restrictive. It streamlines texturing when you can do it all in engine (and at run time). It's not wasted effort with the proper tools. Which they had.

I'd love to work with IDTech 5. I'm hoping megatexturing wasn't stripped from 6, because THAT would wasted effort.

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