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/vr/ - Retro Games

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>> No.7718556 [View]
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7718556

>>7718505
> On the NES you'd just have to make some pseudo-RNG.
Not a big deal. I replaced POKEY's random register with a byte and a subroutine that increments the previous value, adds the controller input byte and the framecount. I run this subroutine before each read.
This is similar to the method Punch-Out uses.

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