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>> No.2572967 [View]
File: 314 KB, 635x479, homm2revolutions.png [View same] [iqdb] [saucenao] [google]
2572967

Trying to figure out how I'd wanna make a homm3 version of the homm2 map Revolutions.

In homm2 you play as Necromancers, you have two necromancer castles in the middle swamp, you start with Sandro who has movement boots and some armor item. You lose if he dies.

The other 5 players are allied.
Wizard in the southwest desert, Warlock in the southeast wasteland, Sorceress in the eastern forest, Knight in the northwest dirt area, Barbarian in the north snow area.

They all start with 2 villages of their type and conquer 1 extra village of their type on the first turn.
I was thinking of adding Conflux and Fortress, and then having the player start with inferno and necropolis cities.
Not sure how I'd put them in relation to eachother and in which type of terrain they'd have.
Since the homm2 map didn't go with native terrain for them I won't be going for that in the homm3 version either.

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