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>> No.5286930 [View]
File: 553 KB, 960x718, 1422083090264.png [View same] [iqdb] [saucenao] [google]
5286930

This probably sounds dumb to ask, but there's coding involved with making doom mods, right? What coding language should I learn if I wanted to make one of my own?

>> No.4260775 [View]
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4260775

>>4260713
>Ah, crater mountain line, black space with the odd star, and then Jupiter?
u no it

>What resolution? 256x128?
I believe so. I'm making Boom maps so whatever you think works best for that format.

>> No.4157461 [View]
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4157461

I'm not the greatest or most experienced of mappers, but would anyone be interested in a small mapset built around D4T? I don't see maps made around mods too often so I wanted to at least try.

>> No.3995785 [View]
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3995785

Fucking CHRIST I forgot how fast enemies move in Project MSX. It's like fighting an army of Usain Bolt clones.

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