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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

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>> No.4969553 [View]
File: 101 KB, 320x240, gotta_kill_fast_by_criticalhitsam-d8k0nm0.gif [View same] [iqdb] [saucenao] [google]
4969553

>>4969548
Sorry, that was me.

>> No.3757162 [View]
File: 101 KB, 320x240, 1427509851280.gif [View same] [iqdb] [saucenao] [google]
3757162

time for more hot wad opinions

ZOON
Whitemare 2 (especially gloominarch)
Dmonfear
Distrophia
Eye
Slaughtermaps
Detailmaps
Gimmickmaps
Jokewads

List some of your favorite wads.

What games would you want re/demade in DOOM?

>> No.2344959 [View]
File: 101 KB, 320x240, SPRINT'N'FLINT.gif [View same] [iqdb] [saucenao] [google]
2344959

DOOM THREAD / RETRO FPS THREAD - Last thread >>2336154
(We mainly talk Doom, but Unreal/Duke/Quake/Marathon/whatever are also welcome! Let's post like gentlemen)

===WEBSITE/COMMUNITY===

http://doomwiki.org/
The OFFICIAL Doom Wiki, actively maintained and supported by the Doom community. Want to learn more about Doom? Check this site first!

FAQ/Pastebin, updated semi-frequently
http://pastebin.com/vPbiw4NR

IRC (Password is in the FAQ.)
irc.zandronum.com
Channel: #vr

TUTORIALS/UTILITIES
http://pastebin.com/7vKYWYp0

===WHERE DO I GET WADS?===

Vanilla/Boom: http://www.doomworld.com/vb/wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: http://www.doomworld.com/idgames/
/idgames torrent (as of 11/25/2013; 12GB): https://dl.dropboxusercontent.com/u/13513277/idgames.torrent

##Our WADs can be found here!##
http://pastebin.com/5sKRiJzS (old)

===POPULAR MODS===

/vr/:
200 Minutes of /vr/: http://www.doomworld.com/idgames/?id=17781
Demonsteele: http://zandronum.com/forum/showthread.php?tid=5302
GMOTA: http://forum.zdoom.org/viewtopic.php?p=742401
HDoom: http://hdoomguy.tumblr.com/tagged/hdoom
Metroid Dreadnought: http://zandronum.com/forum/showthread.php?tid=4561
Push: http://zandronum.com/forum/showthread.php?tid=5423
The Space Pirate: http://forum.zdoom.org/viewtopic.php?f=19&t=37064

Other:
Doom RPG: http://forum.zdoom.org/viewtopic.php?f=19&t=33292
DoomRL Arsenal: http://forum.zdoom.org/viewtopic.php?t=37044
Hideous Destructor: http://forum.zdoom.org/viewtopic.php?t=12973
Shut Up And Bleed: http://forum.zdoom.org/viewtopic.php?t=47302

>> No.2313147 [View]
File: 101 KB, 320x240, 78946456.gif [View same] [iqdb] [saucenao] [google]
2313147

>>2313134
It takes a lot of work to get two gameplay mods to coexist without overriding/conflicting with each other and breaking everything from scripts, graphics, monsters or most likely just crashing on startup because ZDoom doesn't know what the fuck you're doing.

The mods that do work their code around Brutal from the get-go or have fanmade patches that makes one capable of meshing with Brutal without having one mod overwrite and break the other. Either way it takes a disproportionate amount of work to make two gameplay mods mesh together perfectly.

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