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/vr/ - Retro Games

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>> No.6850008 [View]
File: 65 KB, 475x561, source is sgt shivers.png [View same] [iqdb] [saucenao] [google]
6850008

>>6849978
The problem with the art style is that the game tries to be full of references like the Build trio
But it goes like "remember 1984's Ghostbusters" when the visuals/tone is 2010's as fuck, like a fusion of Destiny and Dota
The Build trio, from protagonists to setting, actually feel 90/80's and you get the idea of the genres/themes/decades thrown it with occasional exceptions
Even OG Doom nails the 80's look if that was the intention, which might have been
Eternal feels like it has a scope too wide for its own good, i expect a Harry Potter nod somewhere in the DLC
They bring back old designs but not the art style behind it or even some gameplay elements
It thinks it's an old Marvel comic book yet feels more like an MCU adaption of one instead, so it still thinks some things in OG Doom might as well be a liability
They could have used a cel-shaded style with simpler models for the sake of actual throwback/comic nature and maybe allow the engine to do something better than show off 8000 polygons like any "realistic" game
Even Quake style models would've been a better attempt at retro gaming nostalgia than a giant 1 up that never existed in Doom, if they made the models look good, of course

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